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HolonopticNewsPatch 1.3.0 live
In-game event

Patch 1.3.0 live

Holonoptic · published 7 Jun 2026, 11:31 UTC · build 23608470

All newsPlayers around this dateRead on Steam

Dear shareholders and office drones

This update now fully addresses a major concern most players had with hostile takeovers, namely that they were useless because they did not add any new executives. They now do. For this, 3 new executives were added to the game, eagerly waiting to raise in the ranks once their superiors are removed in the power struggles of a hostile takeover.

Furthermore, an in-game feedback form was added so players can more easily send feedback, including screenshots & savegames. Because we need more! The feedback you have kindly provided us with so far is absolutely great, and all of the UI improvements listed below is exclusively based on this.

Finally, some fixes but no hotfixes this time, as less error reports have come in despite higher player & playtime count. Hopefully that is because the bugs are actually getting less, and not because the error report button is broken.

Features & gameplay
- Add feedback form that can be called with CTRL+F
- One-time budget rewards (e.g. granted by Leiser) are no longer clawed back by the "unused budget" penalty in the same month
- "Midlife crisis" trait nerf: cannot be unconditioned and also decreases focus and euphoric states
- Hostile takeovers will now also grant a new executive
- Hostile takeovers now cost as much as before 1.2.0

UI improvements
- Hover the active substance event to see its effects, or click it to quickly pick the next one
- Add tooltips explaining the "Negotiate deals" and "Corporate Espionage" buttons
- Better description for the infiltrate skill
- Do not show "other services" (construction, private university, ...) in supply chain overview since they form no supply chain
- More precise description of effect scope (at local floor or company rather than floorwide or companywide)
- Clearer "Survive Probation" deadline description
- Trait type badges are now color-coded and explain themselves on hover
- Show more detailed rewards in acquisition strategy selection

Fixes
- Fix potential crashes where the resource bar, effects cache, and accounting screen could be read while the background thread was rebuilding them
- Fix crash when viewing a subsidiary's supply chain in/out info ('out' key error)
- Fix crash when a mission expired or was dismissed at the same time it was being completed (ValueError in dismiss_mission)
- Fix crash where the map's event list could be read while a project finished (OrderedDict mutated during iteration), and harden effect/project lookups against the same background-thread race
- Fix requisition screen crash from old saves referencing renamed/removed item blueprints, and prune those dead entries

More from Holonoptic

Other announcements

All news
In-game event10 Sep 2026Regular patch 1.10.0 live - the one with all the translations1.10.0 UI Improvements - The savegame screen stays responsive with many saves - The difficulty screen when starting a new game now has a back-to-menu button - holonoptic score change messages now use proper ideocluster names and correct minus/plus signs Fixes - The Global ideocluster's vertical integration bonus now actually applies - Removed a stray empty "You received" line from the log after…Game update25 Aug 2026Patch 1.9.1 live1.9.1 UI Improvements - The avatar summon buttons in the architecture screen are labelled "summon <avatar>" - The summon menu above an executive says "+ summon" instead of just "+" - The avatar can also be summoned in the server room, next to the Geist architecture button Story & dialogue - The animal spirits laptop is now correctly traced to a retired professor with the holonoptic app instead…In-game event20 Aug 2026Regular patch 1.9.0 liveDear chief of whatever officers and office drones Patch 1.9.0 is mostly about UI improvements, decreasing the use of the dreaded sub-(sub)-menus, flattening them. For example, sending executives around the map now takes one hover+click instead of three. The construction screen was integrated into the main desktop screen, and so on. Hopefully these improvements do not take away too much from the…