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ForefrontNewsOasis Rush + New Gadget & More Update | v2.0.77
Major update

Oasis Rush + New Gadget & More Update | v2.0.77

Forefront · published 21 May 2026, 09:10 UTC

All newsPlayers around this dateRead on Steam

We’re back with another update, soldiers! Oasis Rush, new map variants, a stim gun for medics, customizable scope and sight colors, enhanced terrain visuals for PCVR, and much more!

Find out more details in our Discord and read the full changelog below!

New Rush Field Test Map | Oasis Rush

While we’re still working and tinkering away on a fresh new map, our sandy desert map Oasis is getting its Rush makeover. Instead of conquering the dunes, you’ll either be pushing the enemy back and banning them from ever setting foot on that sand again, or you’ll stand your ground and refuse to give in to the enemy.

Medic Stim Gun | Juice Up Your Teammates!

It was about time! Medic players have been asking for a new toy, and today, we deliver. With the brand-new Stim Gun gadget, you give your teammates (or yourself) both a speed boost, and 50HP instantly, up to a max of 125HP, twenty-five more than the normal maximum amount. It also doesn’t replace the defibrillators, so you’ll have to make the choice if you want this, or the med kits.

Say Hello to Scope Color Configuration!

Scope color configuration was a popular community suggestion that is now available in the game’s comfort settings. Whether you want your sights and scopes to look a bit different or cooler, or you need this feature for accessibility reasons, you can customize both regular sights and scopes separately to your heart’s content!

New Map Variants Join The Battle

The sun has set on both APC Attack Paradise (Conquest) and Apache Attack Iceland, but a new dawn has arrived with APC Thunder on Siberia (Conquest), bringing the APC to the cold snowy mountains, and Iron Scout on Clearwater where Little Birds, AA tanks, and regular tanks will battle it out over Red Orpiment.

PCVR Enhancement | Levelling Up the Terrain

The terrain in Forefront has never looked better. You can now enable (or disable) the better looking terrain in the graphics settings on PC. Improved FX, like explosions for instance, have also been added to the game. This was another round of PCVR improvements, and we’re not done just yet.

We’ve taken a bit of time to let the team rest up after our very ambitious Early Access period, so we’re still working on putting our new roadmap together. More on that soon!

As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback.

Cheers, and see you in the game!-TF

Changelog | v2.0.77

Featured

  • Added New Field Test Map: Oasis Rush

  • Added New Map Variant: APC Thunder (Siberia Conquest)

  • Added New Map Variant: Iron Scout (Clearwater)

  • Added New Gadget for Medic: Stim Gun

  • Added customizable sight and scope colors

  • Added Better Terrain and Improved FX for PCVR

General

  • Added screen shake with a slider in the comfort settings to tweak the intensity

  • Added options to disable stick turning (on foot, vehicle, and turret) and crouching for players with stick drift issues

  • Reduced needed network bandwidth to play

  • Fixed Friends Service onboarding being a required step, allowing players to still get into the game when that system malfunctions

  • Fixed sometimes not being able to spawn on teammates, even when out of combat

Weapons & Attachments

  • Added bowstring pull haptics

  • Added damage decrease when spamming the combat bow

  • Improved arrow grabbing and seating for the combat bow

  • Fixed Combat bow arrow briefly disappearing when dealing with high latency

  • Fixed arm IK getting in the way of aiming when using the bow

  • Fixed jitter in hold-breath mechanic

  • Fixed Shotgun slug being grabbable even though no ammo is left

  • Fixed weapons floating in the air while holding them far away from your body

  • Fixed weapon position shifting drastically when letting go with the main hand

  • Fixed weapon posing breaking when switching hands

  • Fixed guns being tilted ever so slightly to the left

  • Fixed canted sights facing the wrong way for left-handed players

  • Fixed icon rendering issues in scopes

  • Fixed rendering issues on the grenade launcher

Gadgets & Perks

  • Added getting an assist when C4 attached to a drone kills

  • Added an indication when the drone zap is out of range

  • Fixed drone not getting destroyed after attached C4 explodes

  • Fixed an issue where drones did not die correctly

  • Fixed being able to clip into the humvee geometry with the drone

  • Fixed not being able to put the drone back once you’ve grabbed it

  • Fixed repair tool and drones doing damage through walls

  • Fixed pressing jump while flying the drone, would make the character controlling it jump

  • Fixed floating drone reticles left behind by destroyed drones

  • Fixed character changing rotation after exiting the drone

  • Fixed mines and claymores working in water

  • Fixed an issue with the Combat Readiness perk where revived players couldn’t fire or interact with their weapon

Vehicles

  • Added the ability for the entire team to spawn on the APC, not just the squad

  • Added vehicle health status to Apache Helicopter gunner view

  • Fixed an issue with the physical helicopter controls where the yaw rotation would accumulate an offset over time, forcing the player to oversteer to correct

  • Added haptics to the throttle and pitch/roll joystick for the physical helicopter controls

  • Fixed difficult gadget grabbing inside the Apache Helicopter as the gunner

  • Fixed being able to enter vehicles shortly after releasing the drone

  • Fixed APC inconsistent cannon damage to legs and arms

  • Fixed being able to walk through vehicles for a few frames after respawning

  • Fixed never disappearing heat warning

Maps

  • Added lower drone ceiling on Tunnels

  • Removed APC Attack and Apache Attack variants

  • Reduced Tunnels Rush defenders spawn from 15 to 13 seconds

  • Adjusted bounds on Clearwater, so players can no longer get to a spot where they can shoot directly into HQ

  • Removed “Field Test” status from Siberia Conquest

  • Fixed players getting into rocks on the third zone of Mauritania

Training Grounds

  • Fixed Gunner control fade not working in Training Grounds

  • Added a satisfying sound when hitting the targets in Training Grounds

  • Fixed helicopters not getting destroyed when landing upside down on water in Training Grounds

  • Fixed tank rotating slowly in Training Grounds when turning with left stick in gunner seat

  • Fixed gray color filter not showing when dying in the Apache in Training Grounds

  • Fixed drone one-shotting yellow targets in Training Grounds

  • Fixed explosions on the shooting range targets not 100% working

  • Fixed taking your headset off causing a period of lag in Training Grounds

UI

  • Added “motion sensor destroyed” message

  • Added Supporter Pack button in main menu

  • Added “Server Shutdown” notification on the end-of-match screen if the server will shut down

  • Added polish to the in-game settings menu

  • Added UI for when friendlist is unavailable

  • Added a notice popup asking if you really want to revert your game settings to default

  • Improved onboarding UI

  • Improved part and friend management UI to avoid accidental blockings

  • Moved Flares UI to consistent position in all helicopters (next to the health bar)

  • Fixed boats not being correctly rotated on the spawn map in Siberia Rush

  • Fixed enemy vehicles being visible on the spawn map without being spotted

  • Fixed Apache UI rendering in front of the map voting screen

  • Fixed new unlock icons showing two versions of the same icon at the same time

  • Fixed text alignment issues in the main menu

Audio

  • Added arrow impact and whizz sound effects

  • Added various sound optimizations

More from Forefront

Other announcements

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