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Zombie Cure LabNewsExperimental Branch - Lab Status #1
In-game event

Experimental Branch - Lab Status #1

Zombie Cure Lab · published 17 Feb 2024, 10:43 UTC · build 13465069

All newsPlayers around this dateRead on Steam

BETA BRANCH UPDATE:


You need to activate the beta branch "experimental" in order to participate.
Rightclick your Zombie Cure Lab > Properties > Betas > Select experimental branch > Game updates to new version.
THIS IS AN UNSTABLE VERSION FOR TESTING NEW FEATURES

New Features


New things that we release here on the beta branch "experimental" to test things out early and gather your Feedback.

  • The lab status is now shown in the top left
    It summarized problems in your lab, how many buildings are deactivated/ broken, who is sleepy and can't find a bed, how many buildings lack resources etc.
    It is a fairly simple feature that was lacking for a long time and should help you understand better what is going on in your lab and make better decisions on what to improve next.
    You can click the icons on the top to cycle through the objects and workers causing the status.
  • Workers can now have a status that they can't satisfy their need, because no buildings exists or is in range.
  • Need satisfier objects like dining tables or beds now have a reservation status and show if a worker is on their way there.
    This helps to see at one glance if a bed room is at capacity and if you need to build more beds.
  • Need satisfier now show use duration like how long sleep worker in a bed for better comparsion
  • Need satisfier like the dining table now show how much need and mood they satisfy in their infobox and who is occupying space their and how far are they in their need satisfaction process.
  • Infobox: Towers now show how much damage they do, icepacks they consume etc.
  • Infobox: Workers now show what they are carrying
  • Infobox: Guards and Guard Lockers also show their damage
  • FIRST VERSION GAMEPAD CONTROLS: We are building a console version for Zombie Cure Lab and the game will now react to gamepad input, early controls to navigate the camera and select things are implemented, but you can't play the game with gamepad yet (We are working on lots of UI changes that will improve PC and a Console version)
    But we would be happy to already receive feedback about our first gamepad control steps.
  • Balancing: Humbie 2 now only eats from the dining table, this will allow you to build feeding bowls with grilled meat for Humbie 1 only and improve his diet if you want to.

This version will probably have more bugs in is more unstable, it probably works with 0.20.7 and 0.20.8 savegames, but maybe also causes unforseen problems. We encourage you to at least try it and see how your old save plays different with the new lab status feature.
You can give us feedback about ideas, suggestions or bugs in the Steam Forums, Discord or the in-game bug reported.

Have fun and happy testing.

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