
This update focuses on giving players much more freedom when designing worlds, while adding new gameplay tools and improving the organization and reliability of the editor.
Removed the old fixed square world boundary from the editor.
Rooms can now be placed much farther apart and arranged into longer horizontal or vertical worlds.
Added a tile-coordinate display to help navigate the expanded canvas.
Unlocked the Bomb Ability in the demo.
Unlocked Explodable Blocks and Spear Traps in the demo.
Moved the Explosive Barrel from Traversal to the Hazards category.
Exit entities can now receive signals, allowing creators to lock an exit until a puzzle, switch, or other condition is completed.
Organized decorations into Nature, Structures, Props, Lighting, and Signs.
Added new skull, snow, cauldron, banner, and pillar decorations.
Added a new vertically repeatable pillar.
Consolidated redundant rotated cobweb stamps now that decorations can be rotated.
Improved the alignment and styling of tile-theme and layer controls.
The demo now remembers whether locked editor elements should be shown.
Improved how liquid bodies and surface strips connect to slopes.
Improved liquid-glow rendering performance.
Signal paths no longer disappear partially while panning or zooming.
Restored continuous signal-path animations.
Improved signal receiver highlighting while creating connections.
Existing worlds, saves, packaged worlds, and Workshop content remain compatible with the update.
Thank you to everyone who reported issues and shared feedback, the expanded world canvas and many of the editor improvements in this update were directly inspired by your requests!