- Added 6 spell fragments (obtainable in Dungeons 2-3)
- Added 1 random effect that grants special effects to defense magic
- Improved performance when loading dungeons
- Reduced the load of some magic effects
- Added a visual effect to defense magic that spreads out from the center when it is created
- Fixed an issue where the visual effects of some area magic appeared wider than their hit detection
- Added a visual effect for air jumps such as double jumps
- Fixed an issue where enemies would attack without going around a plate-shaped defense magic with the no-entry effect, even when a route around it existed
- Increased the damage reflection effect amount of armor and defense magic
- Changed damage reflection of armor and defense magic so that magic attack power and damage increase effects are applied to it
- Reduced the effect amount of fixed-value increases/decreases to duration and size from random effects
- Reduced the amount of speed decrease from the "Enlarge" option
- Reduced the mana cost of the "Reverse Multi-Cast" trigger
- Fixed an issue where the aim reaction upon attack hit from a summoned creature used by a guest appeared on the host's side during multiplayer
- Fixed an issue where the damage color upon attack hit from a summoned creature used by a guest became the host's color during multiplayer
- Fixed an issue where the guest's game would become slow with some customized area magic during multiplayer
- Fixed an issue where the revival gauge visual effect looked unnatural when two players revived simultaneously during multiplayer
- Fixed an issue where the random effect text displayed in the equipment details panel did not scroll
- Added "Simultaneous Instances of the Same Hit Effect" to the performance settings
- Added descriptions to settings items where "Auto" can be selected
- Fixed an issue where used artifacts appeared in the altar's draw
- Added name search to the filters on the equipment screen and magic construction screen
- Added a visual effect to the filter button while a filter is applied
- Fixed an issue where filters such as fragment type did not work on the sell target tab of the fragment list
- Fixed an issue where the shop reroll did not display items from all unlocked difficulties
- Adjusted the movement of the "Zigzag" trajectory
- Added some terrain patterns to Dungeon 1