VR Support
Added VR support. The game can now start in VR through OpenXR and keeps retrying if the headset is still starting up.
The game keeps running when the desktop window loses focus, so the headset keeps receiving frames.
Menus and on-screen UI are adapted for VR.
Updated the XR and OpenXR project settings.
Comfort & Accessibility
Added new comfort options:
brightness
field of view
subtitle size
subtitle duration
reduced flashing
Improved menu, pause and input handling.
Horror & Atmosphere
Reworked the scare system with new events:
boats glimpsed in the distance
a boat circling the player
a fake boat that reveals itself up close
a follower
a doll that only moves when you look away
Added new sound effects: glass knocks, hull creaks, radio static, wet breathing, a deep reverse whoosh, floorboard creaks and a draining sound.
Improved the low-power horror sequence, chapter scares and the flashlight and beacon effects.
Refined the interaction prompts and environment dressing.
Progression & Saves
Reworked dive progression and the save system. Existing saves are migrated automatically.
Corrupted saves now reset to the start of the game, and a notice is shown.
Power drain is now tied to real time. It stops while the game is paused.
The ending can only be reached once, and only after the required conditions are met.
Improved the HUD and player controller.
Art & Scenes
Updated the flashlight, air tank and rubber materials.
Updated the Entry and DeepSea scenes.
Regenerated the Chinese font asset and updated the localization text.