New
- New 3d look implemented
- Accords: buildings now have 4 unique pairings that give a unique mechanic with each pairing. Try them all out! This was a big change but worth it, it causes building choices to matter more, runs to feel different in the very early stages, and positioning to be relevant. More strategy but more ways to get rewarded for good choices. Difficulty was increased a bit to account for extra power from Accords.
- Stat page after fights
- Damage numbers are better looking
- New sounds for enemies, bosses and buildings. The music dips a little during busy fights.
Fights
- Escalation now hits enemies already on the field too. Every 5th stack sends out an enemy elite.
- Bosses now come out to fight your army but still have a limit. This should help them from not being able to reach ranged units which was a bit ridiculous.
- The act bosses were changed a bit
- Movement improved more, constantly improving this
- Wisps and Pollen Drones now heal only themselves.
- Auto Sprout now plants on Bloom between the lanes.
- Thornlash now gets its bonus on every Slowed enemy it hits
Looks
- Lots of spells and explosions got new effects, a lot more coming soon
- The Enemy Build and Escalation timers now show countdown timer
- Edited scenes to clean them up more
Text
- Adjusted some tooltip/card text to match what is being done