Mostly fixed bugs basically
▪ Added something i can't say cuz it spoils the story but no one really cares about the story so when the master wizard dies the hay dummy npc takes his place in the main menu village and the pvp gamemodes
▪ Fixed the thing with the hay dummy added above cuz I've made it wrong
▪ Increased cage interact distance in the new specimen mission
▪ Fixed the random "1/n players are waiting" ui that was appearing in the new specimen mission
▪ Fixed the random tree on the logger camp mission that was too deep in the terrain
▪ Made players re-spawn and reset their positions when they beat the boss in the gather crystals mission
▪ Fixed a bug caused by re-spawning and resetting players position when they beat the boss in the gather crystals mission
▪ Fixed the Ability UI disappearing for host when a player joins and then leaves.
▪ Fixed EarthMinionsNest random encounter spawning minions inside the stone on the familiar grounds mission
▪ Fixed the fact that the bridge on the familiar grounds can be interacted with while the random encounter for the extreme diff gets triggered making the players stuck
▪ Fixed the second assassin npc talk not visible for clients on the assasins camp mission
▪ Fixed the players off-screen arrow indicator showing the same steam profile picture for all players