The Wrench tool now has the same shape options as all the other tools. :) This is convenient if you want to have alternating filters allow different things through a filter row. With this, I think all the current tools are aligned in how they handle the shapes you can draw and their UX.
Other things in this build:
BUGFIX: Can now pick up, drop, build, and mine materials while simulation is paused, which makes it much easier to build and edit structures while everything is frozen :)
BUGFIX: Added a fix for making sure material localized names are cached for the correct current locale when joining a new session
BUGFIX: added materials that were missing: Beryl Crystal, Topaz Crystal, Emerald Crystal, Sapphire Crystal, Amethyst Crystal. Basically, the buildable forms of all the crystals that currently have crystal-growth reactions, so now it should be possible to grow all of these crystals in molten baths.
BUGFIX: fixed up a bunch of Mass settings on materials that should be heavier than Water but were previously floating, to make them properly sink in Water
BUGFIX: the Spaceship now always uses the base simulation area and offset from the ship's position (previously, could get weirdly offset when the player sim area resized)
BUGFIX: fixed reactions for evaporating Aqueous Cellulase and Aqueous Lipase
BUGFIX: fixed an issue where the still-locked invisible tool indicators in the lower-right HUD would block mouse hover and click interactions
Thanks to everyone in the Discord for their help in identifying and tracking down bugs!
Join the Community today!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump