
Hello Commanders,
The dust is still settling since Ring of Fire erupted onto the battlefield, and the front has been anything but quiet. We've watched plenty of thrilling battles unfold as you've put the mini-set's new tactics to the test.
Your field reports have been invaluable. With your help, we've tracked down a number of issues, and this patch brings the repairs to the front line.
Bug Fixes
- Fixed the issue where the destruction ability of the veteran [641st RIFLES] unit was not triggered if it and the enemy unit were destroyed on the enemy's turn.
- Fixed the issue with the [75th RIFLE REGIMENT] unit’s ability (add a copy if being targeted by an enemy effect) was not triggered after it had been targeted by “Suppress” or “Take Control” abilities.
- Fixed the issue where the "Draw a card" ability of the order was not triggered after the order was used.
- The unit with the ability "Destroyed at end of turn" now gets destroyed at the end of the turn. This fixes the issue where the unit did not get destroyed at the end of the enemy turn if it was spawned by cards like the unit.
- Fixed an issue where the wrong audio and animation were played after the unit attacks.
- Damage caused by the [3.7 inch MOUNTAIN HOWITZER] unit was adjusted, so it now deals the right amount of damage to the enemies. This also fixes the issue where the damage dealt to left-side enemies increased after it attacked the targeted enemy.
- Fixed the issue where the emotes were for not shown correctly in the Skirmish mode.
- Fixed the visual issue where the frontline was incorrectly rendered in white instead of black when playing in the “Low-end renderer” mode using medium or higher graphic settings.
In addition to these bug fixes, we’ve also made a few behind-the-scenes improvements.
We thank you all for your bug reports and feedback on the Ring of Fire mini-set!
That’s all for now. See you on the battlefield, Commanders!