Tornado: Research and Rescue · published · build 25355322
v0.32.0 is part of my ongoing effort to make the map feel more alive and populated. I still have a long way to go but this feels like a step in the right direction.
We now have farmsteads that are procedurally generated, the positioning and types of silos, hay bales, vehicles, houses and so on are all randomised. Some will have a shelterbelt, other's wont, some will have one that wraps around the property.
There are also industrial zones next to railroads, they also have random placements of industrial assets: shipping containers, lengths of rail, wire spools, hoppers and so on.
I have also made the tornado ground speed when beginning the game a little faster, it was 10-15mph and after play testing I feel this is way too slow and upped it to 15-20mph. I have also lowered the top speed for tornadoes when fully levelled up, so instead of 30-60mph it is now 20-45mph so you don't always have fast tornadoes just because you levelled up, and you don't have to desperately try to get ahead of 60mph tornadoes which is almost impossible.
As always, enjoy! :)