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Quantum Era PlaytestNewsPlaytest Build 0.307
In-game event

Playtest Build 0.307

Quantum Era Playtest · published 15 Sep 2026, 01:07 UTC · build 25312036

All newsPlayers around this dateRead on Steam

These are some suggestions from playtesters that we started implementing in this build:

  • New Jetpack Powerup

  • Added ragdoll to player depending on damage type

  • Added fall damage

  • Internal temperature and overheat mechanic

  • Slime Turrets

  • Slime Barrels

  • Flames have no effect underwater (fix)

  • Sliding is now using physics

  • Double jump Powerup

  • Refactor of enemies and player logic to accomodate better physics

  • New ocean shader wave logic, now waves face the shore where water is shallow and will follow wind direction where water depth is higher

  • Fixed some missing soundFX

  • Improved procedural road generations to avoid small gaps

  • 3D pathfinding for flying enemies, they will now reach you high and above

  • Better enemy response and coordination when alert escalates

We need your feedbacks to consolidate all of this, because we are already working on:

  • 4 new weapons (ScaleGun, SpawnGun, WaterGun and WeatherGun)

  • 4 new enemies (2 underwater nomads and 2 alpine nomads)

  • 3 cutscenes (story is coming peeps)

  • 1 puzzle to unlock teleports

If you read all of that, why didn't you join our discord yet? We could use your help!

More from Quantum Era Playtest

Other announcements

All news
In-game event6 Aug 2026Playtest Build 0.243New UI: - Weapon slots - Ability slots - Scanner - Alert Level Physics Destruction: Test the new destruction with concrete walls Slime Acid: New Slime attack for the enemiesGame update23 Jun 20260.192 Playtest Build UpdateBetter VRAM usage, fixed Missing ShadowsGame update7 May 2026Patch 0.119Reduced GPU Overhead, better coordination between enemies when alert escalates