
These are some suggestions from playtesters that we started implementing in this build:
New Jetpack Powerup
Added ragdoll to player depending on damage type
Added fall damage
Internal temperature and overheat mechanic
Slime Turrets
Slime Barrels
Flames have no effect underwater (fix)
Sliding is now using physics
Double jump Powerup
Refactor of enemies and player logic to accomodate better physics
New ocean shader wave logic, now waves face the shore where water is shallow and will follow wind direction where water depth is higher
Fixed some missing soundFX
Improved procedural road generations to avoid small gaps
3D pathfinding for flying enemies, they will now reach you high and above
Better enemy response and coordination when alert escalates
We need your feedbacks to consolidate all of this, because we are already working on:
4 new weapons (ScaleGun, SpawnGun, WaterGun and WeatherGun)
4 new enemies (2 underwater nomads and 2 alpine nomads)
3 cutscenes (story is coming peeps)
1 puzzle to unlock teleports
If you read all of that, why didn't you join our discord yet? We could use your help!