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Mutate! Fight! Purr!NewsDemo update: 0.6.0
In-game event

Demo update: 0.6.0

Mutate! Fight! Purr! · published 13 Sep 2026, 12:04 UTC

All newsPlayers around this dateRead on Steam

Did you think we were sitting around doing nothing? Far from it—we’ve been hard at work rolling out a new game update! We analyzed data from the initial demo version and read all your feedback, realizing that the game was missing some important quality-of-life features. So, we focused on those—along with app stability—to make the demo feel more like a proper demo and less like a prototype.

UX

  • New Game — You can now start a run from the beginning.

  • Settings popup — Added a settings popup with the main Graphics and Audio settings.

  • More game sounds — New and refreshed audio for rewards, map travel, rooms, cards, and characters, plus cleaner battle music when a fight ends; hovering reward items and companions joining the map party now have matching sounds.

  • Card targeting arrow — When you drag a card to play it, the targeting arrow now stays attached to that card even if other cards shift in your hand, so aim stays accurate.

  • Starting story slides — Opening cutscene slides now fade in one after another, then uncover each picture in turn, so the intro feels smoother and easier to follow.

Fixes and optimizations

  • Map room reveal — Fixed the animation when new rooms open on the map.

  • Activable item swap popup — Hovering the current item name in the confirmation popup when you pick a second activable item now shows its tooltip correctly.

  • Boss fight lineup — Fixed a case where the boss could appear alongside an unfinished enemy you should never have seen.

  • Improved stability — Hardened several battle and network edge cases so runs keep playing cleanly.

We’re already working on a new version that will bring plenty of gameplay updates. So, join our Discord to stay in the loop and share your thoughts and ideas!

See you soon! 😉

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