
Big animation month. Short version: the whole roster is alive.
Your gods run, attack, summon and pull a victory pose. Fighters block. Workers finally carry the stuff they pick up, which, yeah, they couldn't do until now.
Deaths work too. They straight up weren't playing before. Now every fighter has two different death animations, so you're not watching the same guy hit the ground the same way all game.
Blooms, bolts, domes, gates cracking open, geysers, volcanoes, full ascension. All of them read clearly whether you're zoomed right in or pulled way out on the strategic view.
Resource nodes, trees, stumps and scatter, all with variants so the map doesn't look copy-pasted. And we re-rigged the dragon so both wings actually drive. It folds them when it lands. It rules.
See you next month.
https://store.steampowered.com/app/4970400/