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Divine AscendancyNewsDivine Ascendancy: Everything Moves Now
Community

Divine Ascendancy: Everything Moves Now

Divine Ascendancy · published 11 Sep 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Big animation month. Short version: the whole roster is alive.

All 20 units are animated

Your gods run, attack, summon and pull a victory pose. Fighters block. Workers finally carry the stuff they pick up, which, yeah, they couldn't do until now.

Deaths work too. They straight up weren't playing before. Now every fighter has two different death animations, so you're not watching the same guy hit the ground the same way all game.

16 god effects

Blooms, bolts, domes, gates cracking open, geysers, volcanoes, full ascension. All of them read clearly whether you're zoomed right in or pulled way out on the strategic view.

13 new props, and one very good dragon

Resource nodes, trees, stumps and scatter, all with variants so the map doesn't look copy-pasted. And we re-rigged the dragon so both wings actually drive. It folds them when it lands. It rules.

See you next month.


https://store.steampowered.com/app/4970400/