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OverlootingNews1 year of Overlooting!
Community

1 year of Overlooting!

Overlooting · published 1 Sep 2026, 14:24 UTC

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Hi all!

Same day as today, 1 year ago, Overlooting launched and changed our lives for the better, letting us work as full-time devs and filling us with joy seeing so many people liking it! In fact, it has sold over 100k units now, so thank you so much to all of you for making this possible <3

We have been silent for quite some time now because we have been working on our next projects (and we are still trying lots of things out, so nothing to share yet!), but with Overlooting's birthday getting closer, we decided to take a break from that and start working on the final big update for the game: a whole new Equipment Set, new items including Mythics, a good amount of balance changes including a small rework to an existing Set, and a feature that has been requested multiple times: an in-game menu where you can check every item in the game, no longer needing an external wiki to have full information in that regard. We don't have a date yet, but we aim to get it done for this month!

Thank you so much again, we hope that you enjoy the next update and, hopefully, our next game when it is ready too!

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Game update25 Feb 2026Hotfix - 02/25/2026Fixed a bug that caused Slime's health to scale much harder than the health of other enemies in Endless Mode. Also fixed some text issues.Major update24 Feb 2026The Endless Update is here!Hi everyone, this new update brings completely new content to Overlooting along with a major rework of the Endless Mode, hope you enjoy it! Here is a summary of the update: Items · 5 new Mythic items that will bring new possibilities to your builds. · 2 new potions, along with a rework to make potions scale through the game. · 15 new items for existing sets that will increase the diversity in t…In-game event29 Oct 2025Accessibility and QoL UpdateHi all! This update brings some new features to Overlooting aimed at making the game accessible to more players and to improve some parts of the game that weren't as visually clear or convenient. · Added an option to change the speed of the game between Slow, Normal, Fast and Turbo. · Added an option to make the combat automatic: after clicking on an enemy, it will continue until the area is cl…