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GRIDNOVANewsGRIDNOVA 1.5.0 — The Deep
Game update

GRIDNOVA 1.5.0 — The Deep

GRIDNOVA · published 28 Aug 2026, 15:39 UTC

All newsPlayers around this dateRead on Steam

Reaching 20:00 is no longer the end. After the credits you can stay in the grid: the overload grows without limit, and the only question is how deep you go.

The Deep


- A choice after the credits: finish the run or go back into the grid. The victory is credited at 20:00 either way, and dying in the deep does not undo it
- Enemy health and numbers grow without limit; contact damage is capped. Ordinary dives end around 23:00-25:00, good ones around 27:00
- The clock and the score keep running: the weekly record now measures depth
- The death screen in the deep is a victory screen, with your dive time and what killed you
- Your Discord status shows how deep you are
- Achievements: Overtime (25:00) and Rock Bottom (30:00)

Balance


- The 1.4.0 XP curve was softened too far: the whole defensive stack could be taken with nothing sacrificed. The softening now starts at level 30 instead of 25 and is gentler — you reach level 54 by minute twenty instead of 64
- Enemy scaling is untouched

Fixes


- Loot crates counted as enemies and blocked the end of a run: an unopened crate at 20:00 meant a full minute of waiting. They are now collected automatically
- Stragglers off the edge of the screen get arrows
- Fixed the main cause of late-game frame drops: redundant on-screen tests in projectile homing, up to half a million calls per second by minute eighteen
- Continuing a run remembers your character; it used to mix two characters' weapons
- The help screen promised six weapons when the cap is four
- With every upgrade taken, a level-up offers three cards instead of one

Also


- Discord account linking in the settings: the game uses only your profile name and activity status
- Leaving to the menu saves the battlefield whole; coming back starts with a three-second countdown
- The first three runs show the controls: movement, and the fact that attacking is automatic

What's next


- The next big goal is playing together with a friend. Thanks to everyone writing in

More from GRIDNOVA

Other announcements

All news
Game update13 Sep 2026GRIDNOVA 1.5.3 — Endless modeAfter a victory the run no longer hits a wall of unkillable enemies. And the leaderboard no longer loses runs and shows when the new week starts. Endless mode - Enemy health grew geometrically past minute 20 and outran any build: by minute 35 a basic enemy survived two seconds under your full damage, by minute 40 almost six. The growth is linear now: half a second at minute 35, under a second a…Game update7 Sep 2026GRIDNOVA 1.5.2 — LeaderboardAn online leaderboard, a hint for beginners on the upgrade screen, a denser start and protected saves. Leaderboard - The main menu now has a Leaderboard: four tables — by score, by time, by kills and by level, each with a weekly and an all-time view - Ten places per table. Your row is highlighted, and if you are outside the ten your place is shown on a separate line below - Solo runs on Steam o…Game update5 Sep 2026GRIDNOVA 1.5.1 — StatisticsA small update driven by your feedback: a statistics screen, damage by weapon right in the pause menu, and a fix for frame drops with strong drone builds. Statistics - A new Stats screen on the main menu: runs, total kills, longest run, victories and which characters won them, evolutions found, best this week, all-time best, achievements - The pause menu now shows a Damage line: each weapon's s…