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Stuff It!News1.0.64 Update
Game update

1.0.64 Update

Stuff It! · published 24 Aug 2026, 20:36 UTC

All newsPlayers around this dateRead on Steam

Hello! A new update for the demo is live, as well as the full release of the game:

=========================================

Stuff It - v1.0.64

=========================================

- Added battle indicators that clearly display active status effects.

- Added PC Ranch View, where you can see all your Huglets grazing together in the field.

- Added a “Keep Idle Events Open” preference below Notifications. When enabled, idle events remain open until answered and no longer display a pie timer.

- Added the ability to replay a Maker’s completed H-scene by typing “Come over” to them in Messager.

- Added a dedicated recovery folder for all save files, further protecting progress against Steam Cloud overwriting saves with older versions.

- Added periodic autosaving during active gameplay and whenever the game window loses focus.

- Added verified local recovery checkpoints for every save slot. Recovery data is now secured before the primary save file is modified.

- Save failures now display an in-game warning and are recorded in a local diagnostic log.

- Improved save recovery so the game selects the most progressed valid snapshot while preserving intentional new-game overwrites.

- Increased the LOVE awarded by conversations from 3 to 5.

- Increased the daily Maker LOVE cap from 5 to 10.

- Made the exploration-complete modal more compact, with improved spacing and a smaller item display area.

- Fixed display and scaling issues at different DPI settings.

- Added monitor-aware window recovery to prevent DPI changes, moving between monitors, or leaving Fullscreen from shrinking the game window.

- Fixed issues preventing certain Huglets from being Re-Woven.

- Prevented Re-Weaving from being used in the demo.

- Improved Re-Weaving support for older Scrapbook entries with missing identity data.

- Further hardened save recovery against Steam Cloud restoring outdated progress.

- Fixed an issue where the game could close even after its final save failed.

- Fixed exploration rewards, route mastery, items, energy costs, and unlocks not always being secured before the completion screen appeared.

- Fixed play time not advancing during exploration, battles, training, cities, and cutscenes.

- Fixed stale or concurrently running game instances being able to overwrite newer save progress.

- Fixed completed routes, discoveries, boss progress, tutorials, and other permanent progression being able to move backwards during a stale save.

- Fixed primary or backup write failures causing progress loss when a valid recovery checkpoint could still be used.

- Added extensive shutdown and save-recovery stress testing covering interrupted writes, corrupted files, missing files, and more than 500 simulated restarts.

- Additional minor bug fixes, UI improvements, and optimizations.

=========================================

For anyone who lost their save due to an silent saving error or Steam Cloud integration, I want to sincerely apologize. I know its very frustrating, and it should have never happened. With these fixes, and extensive stress testing, I am confident that the issue shouldn't happen again. If possible, I may be able to manually reconstruct your save if you tell me what you lost, and send you a proper save file to regain you from (more or less) the same point you left off from. email me at [email protected]. thank you for your support.

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