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Labyrinth of AetheriaNewsv0.9.4 Update: Changed Lock Picking, New Map Markers & Controller Button Icons
In-game event

v0.9.4 Update: Changed Lock Picking, New Map Markers & Controller Button Icons

Labyrinth of Aetheria · published 23 Aug 2026, 04:42 UTC

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Early Access v0.9.4 is now available!

This update includes changes to the door lock-picking system, improvements to the controller guide, new map markers, combat balance adjustments, and more.

Changes to the Door Lock-Picking System

The number of gauges used for lock picking now varies depending on the type of door, adding different levels of difficulty to unlocking doors.

Improved Controller Guide

When using a controller, the control guide at the bottom of the screen now displays button icons for the controller you are using instead of keyboard keys.

More Information on the Map

Markers have been added to the map for warp points and locations where certain messages were displayed, making it easier to find places you may want to revisit later.

Dungeon Visual Adjustments

Some dungeon textures and effects have been updated.

Other Changes

Fixed incorrect parameter settings for some items, adjusted combat balance, fixed an issue with message display timing, and made other minor fixes.


Thank you as always for playing Labyrinth of Aetheria. Your feedback is always appreciated!

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Sale15 Sep 2026Party-Based RPG Fest 30% Off!Labyrinth of Aetheria is participating in Steam's Party-Based RPG Fest! During the event, the game is 30% off until September 21 at 10:00 AM PT. A free demo is also available, and your save data can be carried over to the full game. If you've been curious about the game, give the demo a try! We hope you'll take this opportunity to enjoy Labyrinth of Aetheria !Game update2 Aug 2026v0.9.3e HotfixVersion 0.9.3d is now available. This hotfix includes fixes for shop inventory handling, adjustments to the final area, and other minor fixes and improvements.Game update22 Jul 2026v0.9.3d HotfixVersion 0.9.3d is now available. This hotfix includes gameplay balance adjustments, including changes to random encounter rates for low-level monsters, monster stats, and magic balance, as well as a fix for an issue affecting the maximum gold limit.