Hello! A new update for the demo is live, as well as the full release of the game:
=========================================
Stuff It - v1.0.6
=========================================
- Added Glitz lust animation
- Added persistent drop discovery for each exploration location. Discovered items are shown on the map, while unknown drops remain marked as “???”.
- Added route mastery tracking. Locations now display their clear count and progress toward the next mastery reward.
- Added guaranteed Money rewards for completing exploration routes.
- Added Stitching rewards for completing a route for the first time and for every third clear afterward.
- Added an “Explore Again” option to the location-complete screen.
- Added persistent bad-luck protection for exploration item drops.
- Added additional exploration benefits from strong relationships between party members.
- Added catch-up XP from training for Huglets significantly below the rest of the party’s level.
- Added tactical advice to boss defeat screens, including the opposing team’s types.
- Added a Logout button to the computer.
- Added the ability to release Huglets directly from the PC Ranch.
- Added stat explanations when hovering over Huglet statistics in the home and Info menus.
- Added equipment selection directly from empty equipment slots in the Equip menu.
- Added Right Mouse Button support for closing menus and returning to previous screens (except for HOME which maps it to dragging Huglets).
- Previously completed exploration routes are now explored 50% faster.
- Later regions now provide progressively greater XP and Money rewards.
- Strong party bonds can now improve exploration speed, item drops, rewards, and energy efficiency.
- Random exploration finds now prioritize items that have not yet been discovered.
- Improved the Equip menu with a dedicated stat grid showing changes provided by equipped passive abilities.
- Active and passive abilities can now be inspected before being equipped.
- Exploration victory information now clearly displays the Money earned from battles.
- The player’s current Money remains visible while browsing SilkThread shops.
- Updated the Stufflopedia with clearer information about exploration, route mastery, drops, Speed, Energy, and other game systems.
- Minor UI, tooltip, and text-layout improvements.
- Applied cooldown effects in idle exploration battles
- Fixed the game briefly closing or displaying an extra window when switching between fullscreen and windowed modes. as well as the temporary window that could appear between loading and the opening splash screen.
- Fixed several inconsistent Back and menu-closing controls.
- Fixed equipment management requiring unnecessary navigation through multiple menus.
- Fixed active ability descriptions only appearing after the ability had already been enabled.
- Fixed PC Ranch management requiring Huglets to be moved into the active party before they could be released.
- Fixed location drop information not remaining discovered between play sessions.
- Added safe defaults for route mastery and drop-protection data in older save files.
- Fixed Caramel Vibin and Apron item placement
- Fixed issue with wasted-turn moves increases already increased stats
- Ensured cooldown enforcement in boss battles
- Additional minor bug fixes, balance adjustments, and optimizations.
=========================================
Sorry for all the constant updates i'm just trying to fix everything, thank you for your support!