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TidewrackNewsTidewrack Demo — Update 1
In-game event

Tidewrack Demo — Update 1

Tidewrack · published 19 Aug 2026, 16:34 UTC

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Thanks for the reports in the discussions. All of them led to a fix.

Fixed: game wouldn't launch for some players. It forced DirectX 12. Now runs on Vulkan.

New: you can repair your raft. Hold the build hammer, look at a damaged part, hold [E]. A half-wrecked foundation costs one log. Damaged parts now show wear and tell you what hit them.

Changed: days are 50% longer. Almost nine minutes to sunset instead of six. Hunger and thirst drain slower to match.

Fixed: built lamps stayed dark for the first 45 seconds of night.

Fixed: nothing told you a bed lets you sleep through the night. It does.

Fixed: hunger and thirst never warned you before killing you.

Fixed: the main menu read like a save prompt. Top button starts a new game, the slots below load old ones.

Fixed: the game told you to fight sharks with a spear from the deck. A spear barely reaches that far. Use the bow, or go in the water.

Also: new hammer model, clearer item icons, no more stutter in the water, reworked interface.

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Game update12 Sep 2026Co-op controls and synchronizationSails and rudders can now be controlled reliably by both players in co-op. · Raft movement is now synchronized much more smoothly for joining players. · Several synchronization issues affecting storage, building, crafting, repairs and power systems have been fixed.Game update12 Sep 2026Station fixesThe Charcoal Kiln now opens only its own charcoal processing menu. · The Crucible Furnace now produces steel as intended and no longer shows forge recipes. · The Desalinator no longer opens the Solar Still. When powered, it automatically produces fresh water. · Dedicated servers now validate the correct station for every recipe.In-game event11 Sep 2026Tidewrack Update, September 11, 2026Tidewrack Update, September 11, 2026 This update expands island building and improves dedicated servers, multiplayer groups, inventories, PvP, and persistent world storage. Dedicated Servers and Multiplayer · Every player receives their own persistent raft on dedicated servers. · New player rafts spawn at a safe distance without overlapping players or other rafts. · Players reliably appear on t…