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Hell DeckNewsHELL DECK Patch Note 1.0.3
In-game event

HELL DECK Patch Note 1.0.3

Hell Deck · published 20 Aug 2026, 20:09 UTC · build 24848082

All newsPlayers around this dateRead on Steam

Hello, Voyagers!

We hope you're enjoying Hell Deck so far! It has been about three weeks since launch, and we sincerely thank everyone in our community for sharing your gameplay experiences and valuable feedback.

This update brings a variety of quality-of-life improvements, including the card upgrade preview feature that many of you requested. We've also buffed seven cards, one card upgrade, consumables, and relics, while making adjustments to the overall difficulty.

In particular, while we have slightly eased the early difficulty of Chapter 3, we have preserved the challenging difficulty and sense of accomplishment that come with taking on the Ascension levels.

With this update, try out the newly buffed and reworked cards to build stronger and more enjoyable decks, and challenge yourself to reach higher Ascension levels!

Thank you again for your continued support of Hell Deck. We hope you enjoy the update!

Please see below for the full patch notes.

🛠️ [Improvements]

🎮 Gameplay Improvements

• After clearing Chapter 1, you can preview the stats, rarity, traits, and skill descriptions for each card upgrade option in the Compendium in the Lobby.

• Optimized the processing of battles, events, status effects, reward UI, and object cleanup to improve overall stability and scene transitions.

• Abandoned runs are now reflected in defeat and play statistics, even when starting a new game afterward.

• Changed the “Back” button on the upgrade screen to “Select Again.”

• Enhanced the ring and hit-flash effects for the Chapter 3 boss.

🖥️ UI & Quality-of-Life Improvements

• On first launch, the game detects GPU memory and output resolution to automatically apply an appropriate graphics quality setting.

• Added Low, Medium, and High graphics quality presets. (Available in Settings.)

• Resolution can now be changed in fullscreen mode. The settings screen now displays the applied resolution and aspect ratio.

• Improved an issue where macOS Retina environments rendered at unnecessarily high resolutions.

⚖️ [Balance Changes]

🐌 Card Changes

Skeleton Soldier

  • Attack Power: 20 → 30

  • Attack Speed: 1.3 → 1.5

Skeleton Legion

  • Attack Speed: 2 → 3

  • Temporary Attack Speed effect from Upgrade 2: 20% → 50%

Snail

  • Attack Speed: 0.2 → 0.4

  • Corner Attack Power bonus: +99 → +299

  • Upgrade 1 bonus: +99 → +299

  • Upgrade 2 bonus: +300 → +499

The VI

  • Base Attack Speed: 6 → 0

  • Now gains Attack Speed when its ability condition is met.

  • Attack Speed gained from the base effect, Upgrade 1, and Upgrade 2 is now +6 / +6 / +1, respectively.

Corrupted Cultist / Fallen Nun

  • Attack Power and Attack Speed multiplier: 100% → 150%

Squirrel — Upgrade 2

  • Lightning dealing 2,000% Attack Power on enemy kill → 33% chance to trigger lightning dealing 2,000% Attack Power on attack

Vampire

  • Multiple adjacent Bats with 15 or less can now be devoured simultaneously.

  • Upgrade 2 Attack Power bonus: +120 → +100

  • Added +0.2 Attack Speed to Upgrade 2.

🔮 Consumable Items & Relics

• Wind Potion Attack Speed bonus: +0.2 → +0.5

• Forsaken Mirror price: 500 → 440

• Demon’s Horns: Rare → Common, price 188 → 88

• Red Pill: Rare → Common, price 165 → 88

• Shabby Card Pack price: 188 → 165

• Broken Statue price: 188 → 165

• Helping Hand price: 400 → 352

• Family Portrait: required unit count 10 → 5, Attack Power +1 → +2

• Faster Than the Eye: Attack Power +15 → +30

• Snail Lover: Attack Power +1 → +3

• Dopamine Addict: required enemy count 95 → 90

• Urn of Greed: Attack Power per 100 Souls +1 → +3

• Card Collector: Attack Power +10 → +25

• Twisted Fate: swap count 5 → 10

• Straw Effigy: destruction prevention count 10 → 15

• Banquet Masquerade no longer treats the King as a unit adjacent to the Haughty King.

👼 Enemy & Difficulty Balance Changes

• Individual Splitter health: 50% of current HP → 45%

• Individual Ascended Splitter health: 60% → 55%

• Chapter 2 enemy HP multiplier: 0.78 → 0.75

• Chapter 3 base enemy HP multiplier: 1.00 → 0.85

• In Chapter 3, the HP multiplier increases by 0.05 every three Ascension levels.

  • Ascension 0–2: 0.85

  • Ascension 3–5: 0.90

  • Ascension 6–8: 0.95

  • Ascension 9+: 1.00

🐛 [Bug Fixes]

• Shop “Card Removal”: Costs are now consistently displayed, evaluated, and deducted as whole numbers.

• The Eye of Sloth: Fixed an issue where the boss eye card-addition effect and pop-up persisted after a scene transition.

• Chapter 3 Boss: Fixed an issue where the boss ring did not disappear after the boss was defeated.

• Collection Registration: Fixed an issue where certain cards were not properly registered in the Compendium.

• Item Use: Fixed an issue that prevented item use during the first card selection phase at the start of battle.

• Background: Fixed an issue where an incorrect pause-overlay background color was applied when entering battle.

If you have any questions, please feel free to leave a comment below or join our official Discord.

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