Centuria Quest · published
This is a major content and polish update.
COMBAT VISUALS
- 36 base-class abilities now have dedicated multi-phase battle effects scaled to their Q/W/E/R power tier
- All 24 subclass signature abilities received unique arena-scale effects; the remaining 24 exclusive subclass skills got compact dedicated renderers
- All 143 monster and boss abilities now resolve to their own direct effects, from regular enemies up through Boss Fury signatures
FIELD ANOMALIES
- Dynamic field anomalies can appear during expeditions and persist across stages until they expire
- Strategy Meeting lets you inspect anomaly details before assigning heroes
- Victory screen layout reworked
TRAINING GROUNDS
- Training is a fully playable mode from the main menu
BALANCE AND ECONOMY
- Guild recruitment and hero replacement are free for all party sizes
- Guild Patron achievement perk changed to one free candidate reroll per Guild visit
- Mage Towers appear somewhat less often after the first guaranteed visit
- Subclass balance passes for Bard, Warlock, Mystic, Reaver, Warden, Elementalist, Paladin, Archer, Healer, and Rogue lines
- New legendary amulets with damage-over-time immunity
BOSS RUSH AND PROGRESSION
- Boss Rush completion screen matches the Level 100 gold celebration with prominent 1,000 Account Gold reward
UI AND QUALITY OF LIFE
- Victory screen gold badges, cream titles, thicker tile frames, and cleaner field-anomaly notices
- Toast notifications moved near the top with dismiss animation and duration presets
- FAQ search, subclass accordion, legal sidebar navigation, talent tooltip sizing, and corner action tooltips improved
- Battle stage art zoom transitions; environment map effects on expedition backgrounds
ART AND SPRITES
- Class icon and portrait updates; subclass sprite sets and signature VFX avatars
- Goblin, Bone Archer, Archer Nightshade, and multiple battleground backdrops refreshed
Thank you for playing Centuria Quest. Report issues on Discord or via the in-game FAQ.