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Directory DungeonNewsv1.22 Update - Scripting Help and Permanent Temp Fix
Game update

v1.22 Update - Scripting Help and Permanent Temp Fix

Directory Dungeon · published 8 Aug 2026, 09:02 UTC

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I recently had a player pop into the discord server and tell me they were making a bot in PowerShell to play the game. This was super cool, and they also had suggestions for how the game could be made more accessible for scripting. The idea was to write the stats of items and NPCs as json to their files, so that they could be more easily inspected (instead of relying on parsing the game's output stream). I put this behind a config flag ("ShouldWriteItemStatsToFiles") and set it to "false" by default so that new players don't get the impression that they can edit these stats in real time, which was one of my original plans for the game but something I decided against. So if you were tempted to make some kind of bot to play the game, now is the time to give it a try. And please do let me know of any ideas you might have to make scripting better or more interesting. :)

I also managed to get logs for an unreproducible (at least by me) bug which I'd seen reported a couple of times. Pretty simple in the end, Windows was creating ".tmp" files for some of the room links while it was processing things. For the fix I made sure that the game only ignores files that were created with the ".tmp" extension, not just renamed to it. This is to avoid players confusing the game by renaming things, but does allow players to create files that the game will just ignore, which is no problem at all.

If you've played the game and enjoyed it, then a quick review and some feedback it always appreciated. It really helps me and all my games.

v1.22 Changelog
- Fix for elusive crash where game doesn't recognise temp file in all caps
- Added "ShouldWriteItemStatsToFiles" config option (off by default) which will write item and npc stats to files when they're created so that people writing scripts to play the game can more easily inspect items.

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