
Rabbithole Island is roughly 90% complete.
What remains is the last story arc of the game, yet to be built.
I mentioned before in a previous announcement that the release date for this game was estimated to be in the summer of 2026.
But...yeah that's probably not going to happen..
I want to take the necessary time to make this a quality game. (or at the very least, an interesting game.)
Therefore, until the Trailer 2.0 comes out, assume the release date to be in late November.
Those who are waiting, I greatly appreciate your patience.
Hold a little longer, its gotta cook for a bit more.
In the meantime, the demo has received a much needed update which aligns the gameplay a bit more closely to the full game.
Here's the list of changes:
Added Screen transitions
Added Difficulty ratings (Exclusive to Demo)
Improved battle pacing by 126%
Updated defense controls
Cut buffer time after an (Ermed) attack by 75%
Increased Tricky's cuteness by 2%
Snackers are 25% more annoying.
Increased snacker's appetite by 90%
Gymbags can now be knocked upside down
Gymbags have a chance of short-circuiting at the start of battle
Hold the button down to get a little message of encouragement before a battle
Have fun with the new and improved demo!
If you have any questions, concerns, or just wanna have a chill talk, you can join the Miscellaneous Fortress (Discord).
If you wanna see more of Rabbithole Island before the full release, check out the shorts on Youtube.
Until next time!