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TimberbornNewsPatch notes 2026-06-22 (experimental)
Game update

Patch notes 2026-06-22 (experimental)

Timberborn · published 22 Jun 2026, 08:00 UTC · build 23819880

All newsPlayers around this dateRead on Steam

Hello, everyone!

Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.

Misc.

  • Added the winners of our first-ever mod contest to the in-game credits.

  • Added the "Update 1.1" tag to the mod uploader.

Bug fixes

  • The duplication tool no longer breaks automation settings for synchronizable buildings.

  • It is now possible to automate Double and Triple Dynamites with the Detonator again.

  • The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.

  • A Campfire built during the day no longer appears malformed and with its fire lit.

  • Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.

  • The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.

  • In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.

  • The Throttling Valve no longer leaks contamination in the opposite direction.

  • The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?

  • Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.

More from Timberborn

Other announcements

All news
Major update3 Sep 2026Update 1.1 is live!Hello, everyone! The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions: · Statistics for goods and population · New watertight buildings · Tier 4 monuments · More faction-specific attractions · Desert plant: Succulent · New and updated maps · New beaver wo…Game update3 Sep 2026Patch notes 2026-09-03 (hotfix, experimental)Hi everyone, We've just fixed a berry-flavored issue with Pillars. · Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.Game update1 Sep 2026Patch notes 2026-09-01 (hotfix, experimental)Hi all, A small hotfix patch is now live, fixing the Do(o)med Garden. · Domed Garden can now be built on Impermeable Floor.