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RotenNewsNew Bandits, Zombies & In-Game Map Update
Major update

New Bandits, Zombies & In-Game Map Update

Roten · published 31 May 2026, 17:56 UTC · build 23496030

All newsPlayers around this dateRead on Steam

New Items

  • Added Red Crowbar

  • Added Green Crowbar

  • Added Small Military Backpack

  • Added Butcher Knife

In-Game Map

Added a new in-game topographic map, as requested by many players.

Players can now open the map by pressing M button, during gameplay to check their location and navigate the world more easily. This should help with finding roads, understanding the world layout, and moving between points of interest.

Bandits Update

Bandits received a major visual update with new faction-based skins and combat roles.

Forest Military

Added 5 Forest Military skins:

  • Captain

  • Heavy

  • Rifleman

  • Shotgunner

  • Sniper

Desert Military

Added 5 Desert Military skins:

  • Captain

  • Heavy

  • Rifleman

  • Shotgunner

  • Sniper

Forest Savages

Added 6 Forest Savage skins:

  • Captain

  • Heavy

  • Rifleman

  • Shotgunner

  • Sniper

  • Butcher Shotgunner

Desert Savages

Added 6 Desert Savage skins:

  • Captain

  • Heavy

  • Rifleman

  • Shotgunner

  • Sniper

  • Butcher Shotgunner

New Zombies

Added new zombie types:

  • Crawler

  • Feral Ghoul

  • Decayed Zombie

These new zombie types should make infected areas feel more varied and less repetitive.

World Improvements

  • Mountains are now taller, making the world feel deeper and more enclosed

  • Updated the colors of several buildings for better visual variety

  • Reworked some enemy zones by replacing zombie-only areas with bandit-controlled areas

  • Fixed several lakes where water was only visible on the surface and disappeared when the player moved deeper into it

Gameplay Balance

  • Zombies are no longer as overpowered

  • Reduced zombie sight detection

  • Reduced zombie hearing detection

  • Zombies should no longer instantly detect the player from unrealistic distances

  • Bandits are still a menace

A More Dangerous World

The world should now feel more alive, more hostile, and less predictable.

With new bandit factions, more zombie variety, and better navigation with the in-game map, exploration should feel more rewarding while still keeping the survival tension.

What’s Next

We are continuing to work on enemy variety, world improvements, balancing, loot, and overall gameplay polish.

More updates are already in progress.

Feedback

Thank you to everyone playing, reporting issues, and giving feedback.

As always, let us know what you think about the update and what you would like to see improved next.

More from Roten

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