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VectorioNewsUpdate v0.3.1-beta.2 | Available on Experimental
Game update

Update v0.3.1-beta.2 | Available on Experimental

Vectorio · published 23 May 2026, 19:38 UTC · build 23380200

All newsPlayers around this dateRead on Steam

Hello everyone!

A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

How to opt into experimental:

  1. Locate Vectorio in your Steam library

  2. Right click and go to "properties"

  3. Find the "betas" branch

  4. Using the dropdown, select "Experimental"

Experimental Info:

  • Testing Cycle: ~2 weeks

  • Experimental Saves: Disabled

  • Backwards Compatible: Up to v0.3.0

  • Update Type: Experimental Patch

  • Contains Spoilers: Yes

Questions? Comments? Concerns? Let me know below or on our Discord server:

https://discord.gg/vectorio

Patch Notes

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

QUALITY OF LIFE:

  • Added a range display to the Status Chamber to help visualize the enemy spawn range

  • Updated the "Close" button on the Discovered pop-up to always show immediately

  • Skipping the tutorial now unlocks all discoveries, and no longer plays them

BALANCE CHANGES:

  • Increased the number of hives in the starting area of the Abyss from 1 to 3

  • Increased spawn chance on Status Chambers from 10% to 20%

  • Changed Marksman cost from 10 Stabilized Flux to 10 Stabilized Hex

BUG FIXES:

  • Fixed resource painter tool from showing up in the palette designer

  • Fixed filter bug caused by legacy unlock conditions, making it impossible to take certain resources out of the hub or pickup certain resources from shared containers

  • Fixed the Hex Spawn recipe from outputting Stabilized Nitrium

  • Fixed heat level UI from collapsing on itself, making it unreadable

  • Fixed delayed entity destruction on outposts; destroying the core is now instant

KNOWN ISSUES:

  • Bullets sometimes enter a state of limbo when hitting a hive; I may have fixed this by adding a secondary guard to the collision state, but it is unconfirmed as I have been unable to produce this bug in the editor.

  • Faction switching is enabled, will be disabled in the next build.

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Community16 Jun 2026v0.3.1 Status UpdateHello Everyone! Just wanted to do a quick Steam update, as I know the timing on this update has been odd and hasn't lined up with the teaser I dropped last month. (experimental was not meant to last this long) To crack straight into it: the main reason the update hasn't been released yet is due to a LOT of iterations on the gameplay goals for the Abyss, ensuring a fun, consistent, and engaging…Game update30 May 2026Update v0.3.1-beta.3 | Available on ExperimentalHello everyone ! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental: · Locate Vectorio in your Steam library · Right click and go to "properties" · Find the "betas" branch · Using the dropdown, select "Experimental" Experimenta…In-game event22 May 2026Update v0.3.1-beta.1 | Available on ExperimentalHello everyone ! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental: · Locate Vectorio in your Steam library · Right click and go to "properties" · Find the "betas" branch · Using the dropdown, select "Experimental" Experimenta…