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From The DarkNewsv0.4.6 Update
In-game event

v0.4.6 Update

From The Dark · published 22 May 2026, 16:16 UTC

All newsPlayers around this dateRead on Steam

Greetings from the Facility!

Just some final changes before v0.5.

Gameplay Changes

  • Angel indefinitely removed; the implementation still remains in case it should ever return. Consequently, God's Blessing, the Angel's 1/3 drop, is inaccessible without the command line.

  • Tracking Device ping frequency reduced from 7.5s -> 10s.

  • Flaming arrows will no longer burn enemies at full damage, but instead half.

  • Added Shekel & Gem counts to the Weaponsmith GUI.

  • Melee sweep width increased slightly.

  • Skeleton Sentinel is now a little less common in Labyrinths Floor 2.

  • Wired gas will now poison the player.

  • Heavy inscription bonus speed reduced from -5 -> -7.

  • Corva cost decay increased from 8.5s -> 9.5s.

  • Cursed Bone light cost increased from 3 -> 4.

  • Cursed Bone cost decay increased from 6.5s -> 8s.

  • Electric Pulse light cost increased from 4 -> 5.

  • Elemental Staff cost decay increased from 9.5s -> 10s.

  • Flaming Staff cost decay increased from 11s -> 13s.

  • Golden Touch cost decay increased from 7.5s -> 8.5s.

  • Guitar light cost increased from 8 -> 9.

  • Khezor cost decay increased from 8s -> 10s.

  • Molten Staff cost decay increased from 9.5s -> 10.5s.

  • Recall cost decay increased from 10s -> 12s.

  • Nature's Presence cost decay increased from 7s -> 8.5s.

  • Resonance Prototype light cost increased from 10 -> 12.

  • Solar Rod light cost increased from 4 -> 5.

  • Solar Rod cost decay increased from 4s -> 6s.

  • Sound Wave light cost increased from 5 -> 6.

  • Sound Wave cost decay increased from 7.5s -> 8s.

  • Storm Rod light cost increased from 6 -> 7.

  • Storm Rod cost decay increased from 10s -> 11s.

Visual/Audio Changes

  • Tracking Device ping noise replaced with a more unique sound.

  • Tracking Device ping volume reduced from 1.0 -> 0.6.

  • Flaming arrows now emit a soft light.

  • Added subtle camera shakes to melee weapons.

Fixes

  • Stranger in a Bin's SELL button will now be disabled when no items are being sold.

  • Adjusted Scorpion's hitbox to allow for easier hits.

  • Melee attacks now require line of sight.

  • Spore Emitter will no longer spawn spores in the Village.

  • Spore Emitter will now stop spawning spores once the boss fight begins.

Next update should be v0.5 unless something comes up. Expect it to conclude all three regions, add a couple more NPCs, and improve UI/UX. See you then.

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