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Proto Trigger PlaytestNewsAlpha Playtest v0.2.3.1
Game update

Alpha Playtest v0.2.3.1

Proto Trigger Playtest · published 13 May 2026, 15:38 UTC

All newsPlayers around this dateRead on Steam

Thanks for your feedback so far!

  • added infusion status ("charge" or "ready") to UI
  • increased enemy count for asteroid belt
  • reduced overall enemy health
  • reduced boss idle time
  • fixed animation error where boss was playing incorrect windup animation
  • improved enemy path movement
More from Proto Trigger Playtest

Other announcements

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In-game event31 May 2026Alpha Playtest Now ClosedHope you're all having a good weekend! The playtest has now closed. Thanks to everyone who tested and submitted their feedback, it's been a pleasure to see people downloading and playing the game. Keep your eyes peeled for an early look beta demo, which will be released in anticipation of Steam's Bullet Fest. Until next time, cadets.Community27 May 2026Playtest Closing on May 31stA big thank you to everyone who has taken part in the playtest so far, the feedback has been incredibly helpful and it's been amazing to see people giving Proto Trigger a shot. The Alpha Playtest will be coming to a close on Sunday morning, but have no fear - I'll be releasing an Early-look Beta Demo for BulletFest in June! The demo will include a lot of fixes, balances and updates based on you…Game update17 May 2026Alpha Hotfix V0.2.3.1.1- Fixed an issue where players were unable to host online games - Fixed a bug where black borders were not displaying in-game