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Scorched Warfare PlaytestNewsv0.4.3345 Difficulty Increase; Charge, ATK SPD Rogues; Graphics Options
In-game event

v0.4.3345 Difficulty Increase; Charge, ATK SPD Rogues; Graphics Options

Scorched Warfare Playtest · published 6 May 2026, 16:30 UTC · build 23112924

All newsPlayers around this dateRead on Steam

New:


Damage pop-up numbers now appear when the player takes damage.
New Rogue reward: Shield Charge skill for the player.
New general Rogue rewards: [ATK SPD].
New graphics quality options — lower quality to improve frame rate.
New in-battle quest hint UI.

Bug Fixes:


Fixed French localization not working.
Fixed an issue where enemy Fission Burn could splash damage onto friendly units.
Fixed an issue where force-closing the game could occasionally corrupt save data.
Fixed an issue where heavy shield units floated abnormally when hit.
Fixed an issue where HP bars on unit cards at the bottom were displayed incorrectly.

Adjustments:


Friendly unit HP bars above their heads changed from green to blue.
The final stage is now a defense mission with significantly increased difficulty.
Rogue card size increased for easier reading.
Sound effect adjustments.
Localization term translation adjustments.
Battle results screen UI iteration.

Known Issues:


In some stages, enemy units may occasionally wander near the boundary.
Players can knock enemy units outside the boundary, which may cause the stage to become unwinnable.

More from Scorched Warfare Playtest

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In-game event13 Sep 2026V0.5.3887 Adjustments & New FeaturesNew Features · Added guard-related Unit Rogue Traits. · Added usage tips for global Rogue Traits. · Added indicators at enemy and ally reinforcement spawn locations. · Added a stage node details page. · Added a spawn countdown. · Added behavior, unit count, and status information above units. Adjustments · Militia Axemen now have a high base Guard Break value. · Increased the Warmaster's base G…Game update5 Sep 2026V0.5.3821 Adjustments & Bug FixesBug Fixes · Fixed the Hero's attack combo branching behaving abnormally. · Fixed abnormal damage on the Hero's R Skill.Major update5 Sep 2026V0.5.3806 Block & Guard Break, Backstab, Melee Engagement ReworkNew Features Block & Guard Break · Shield-bearing units now have their own Block value. Attacks from the front are stopped by the shield, dealing no damage and not interrupting the unit's action. · Each successful block consumes Block. When Block runs out, the unit is guard-broken: it can't block for a while and takes double damage, after which its Block recovers. · Blocking only works while th…