Update 1.1.0 — A fairer first two hours
• The steward no longer calls you "ready" with a single soldier. Fill all three slots first — with one soldier you lost roughly one road fight in three; with three, one in fifteen.
• Guidance now continues past arrival: sell what you hauled, buy for the trip back, return, and make your first repayment.
• Two debt milestones — your first real haul and your fifth town each cut 100,000g off the principal, so the bar actually moves early on.
• Your first two defeats no longer kill anyone: the fallen return wounded, your captain loses less stamina, and you keep more of your cargo.
• Tabs now unlock gradually instead of all at once after your first journey.
• Combat rewards increased by about a third.