A player riding a mobile station is hidden for everyone, as on their own screen, and a hidden ship's engine no longer burns
Bats leaving or returning to their platform on a moving mobile station drift into place instead of popping
A new cargo barge's route starts two tiles behind its tail, so a barge placed one tile from its Logistics Bay backs up and docks
Fixes
A Logistics Bay's output port pulled items out of the bay's own slots. It now only takes the overflow
A cargo barge with cargo but no destination left and docked again every few seconds. It now stays docked at its source
0.50.0.65
Improvements
Hovering a structure outlines its whole station, following the slope of Triangle Armor Blocks
A mobile station that can't go on says why: waiting for a free landing zone, no zone with that name, or zone blocked. The landing zone panel lists its stations
Alt view shows what a cargo hold contains
The Plasma Bolt tooltip shows its damage
Selecting a mass driver lights its whole network in one brighter colour
Every ship and bot explodes at one small size, buildings bigger
The comet's thin pink tail curves with the main tail
Lumin Orbs glide into your ship like research drops
Power and stability warning icons no longer blink on a brief dip
Fixes
Reduces the long session crash: health bars no longer feed it
A nearly full inventory could desync a multiplayer game
Miner bots left by a removed station could desync a multiplayer game
Loading an old save could crash on a broken station connection
A landing zone could stay blocked by a station that was destroyed or sent away
Renaming one of several landing zones with the same name sent every station to it
Saving a paused single player game failed with no file
On old saves the Ancient Guardian lost its swarm
Ships gave up on a target that had healed between fights
A client's hotbar reset after a rejoin, a kick or a host change
Quick craft asked for items your construction bots were already carrying
Impact effects landed behind bolts and beside moving ships
Unit squares on the map and minimap turned with the unit
With crafting cost lowered, the craftable count was far too high
Research stations alone raised the low resources warning
A Plasma Bolt click also selected the building under it
A High Energy Mass Driver waiting to fire flashed "Add Capacitors"