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RuinNewsGameplay Changelog - Sep 28-30
Game update

Gameplay Changelog - Sep 28-30

Ruin · published 30 Sep 2026, 19:52 UTC

All newsPlayers around this dateRead on Steam

Animals & Farming

  • Added the new Husbandry skill, which increases through caring for owned animals.
  • Chicken Coops now hold up to 4 chickens, 8 food stacks and 4 egg output stacks.
  • Chickens now remain as items inside the Chicken Coop while their wandering version appears in the world.
  • Only wild chickens can be captured.
  • Chicken Coops now support Everyone, Guest & Owner and Private permissions.
  • Chickens eat one preferred food every 5 minutes while being cared for in a Chicken Coop.
  • Chickens will despawn if their happiness reaches 0%.
  • Chicken items can be stored in chests, dropped normally, traded and sold on the Auction House.
  • Added a new Animals category to the Auction House.
  • Animal have unique tooltips to show the animal name, happiness, category and preferred foods.
  • Chicken Coop slots display the chicken's current state instead of using a nesting charge bar.

Vehicles & Compass

  • Furniture can now be placed and snapped correctly onto Wooden Carts, including carts sitting on slopes.
  • Furniture placed on a Wooden Cart no longer treats the cart itself as a blocking collision.
  • Chests and other furniture placed on carts can now be interacted with without the cart stealing the interaction.
  • Owned Wooden Carts now use the new cart compass icon.
  • Owned boats now appear on the compass using the new boat icon.
  • Nightrun now has a new castle compass icon.
  • Furniture can be placed on your owned rafts.

Combat

  • Training Dummies no longer keep players stuck in combat after they stop attacking or move away.
  • Duels can no longer kill the opposing player and will stop lethal damage at 1 health.
  • Duel protection now also covers pet attacks, projectiles, periodic effects and attacks already in progress.



Items & Forging

  • Item effects now correctly scale from the item's current level instead of using outdated base values.
  • Forged items now correctly update their effect strength when their power level increases.
  • Item upgrades now preserve fractional stat growth so small stat increases are no longer lost through rounding.
  • Successful upgrades correctly refresh equipped item stats, passives and effects.

Interaction

  • Fishing no longer overrides objects that are directly in front of the player when water is behind them.
  • Interaction now respects the first valid intersection, so trees, furniture, buildings and other objects take priority over water behind them.
  • Fishing bobbers can no longer be interacted with through walls, trees or other blocking objects.
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