
Rebalanced Nuclear Specialist and Techsmith abilities and mastery upgrades
Increased Antimatter Ray damage and rebalanced Drone Platform damage
Rebalanced Solar Array power capacity scaling
Added boss enrage at damage after 30s of attacking
Reduced boss planet difficulty scaling
Updated specialist tooltips to better explain abilities and upgrade effects
Fixed power connections, support effects, and drone positions not updating correctly after moving buildings
Fixed Fusion Reactor power routing and building target count
Fixed Drone Platform attack speed scaling
Fixed Turret Accelerator bonuses not matching their displayed percentages
Fixed Flux Deceleration Field not consuming power
Fixed Mineral Regeneration upgrade not restoring minerals properly
Fixed Emergency Repair consuming required energy twice
Fixed Fixit Bot healing calculations
Fixed Nuclear Specialist shop upgrades not appearing in some situations
Fixed potential duplicate planet modifiers on boss planet
Fixed limited resources modifier not applying correctly