Drill Deep · published

Drill Deep Playtest Is Live — New Perks, Automatons, and El!
Hello, miners!
It's time to head underground again. A new Drill Deep playtest is now live, with more ways to build your run, new mechanical helpers, and some unpleasant discoveries waiting below.
Here’s what’s new:
⚒️ New perk system
Choose perks as you level up, combine their effects, and experiment with builds for your pickaxe, autodrill, and automatons. We want each run to feel different — tell us which combinations you enjoy!
🤖 New automatons
Flying and spider automatons join your mining crew. Take your new helpers underground and put them to work.
🌋 Lava and mushroom biome updates
Both biomes now have new resources and interactive blocks. Watch out for burning blocks, unsettling fungal growths, and spore debuffs as you dig deeper.
👁️ New monsters and enemy variants
We've added new creatures, improved existing monsters, and introduced variants across monster tiers. The depths have grown a few more teeth.
🌀 Corruption and status effects
This build introduces the corruption system alongside a new status effect system.
🔧 Fixes based on your feedback
We've addressed bugs reported in the demo, including issues with automatons, Story Mode, and more. Thanks to everyone who helped us track them down!
Join the playtest
We’d love to hear how the new build feels: which perks you keep choosing, how useful the new automatons are, and where the difficulty or pacing feels off. Bug reports are welcome too — a screenshot or a short description of what happened helps us investigate.
Thanks for helping us shape Drill Deep. See you underground!