First of all, thank you so much for the incredible response to our NightRunner announcement! Our team is thrilled to finally share what we’ve been working on with all of you.
It’s been quite a journey getting to where we are today, with plenty of challenges along the way, but from here, there’s only one direction to go: up!
Today, we want to answer some of your most frequently asked questions, share a few updates on NightRunner, and, as a small thank-you, show off some new screenshots.
Question: Is NightRunner an Extraction Shooter?
Answer: No, it only shares some mechanics; e.g., you can lose your weapons if you die during a Mission (Job).
Question: Can I play NightRunner in single-player?
Answer: Yes, you can play NightRunner in single-player and offline.
Question: Does NightRunner offer an arachnophobia mode?
Answer: Yes!
Question: Is NightRunner purely PvE?
Answer: Yes.
Question: How big is a default lobby?
Answer: NightRunner is a 4-player co-op shooter.
Question: Is NightRunner coming to console?
Answer: We currently don't have the capacity to work on console versions, but we definitely want to reach as many gamers as possible. In short: we want to release it on console, but we can't promise anything at this point.
Question: When does the playtest start?
Answer: This month (September), we will announce the date soon!
Question: How do you fund development?
Answer: The development is currently funded by us (314 Arts) and the Film-Medien Stiftung NRW.
If you have more questions, feel free to let us know, and we will answer them as fast as possible!