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Ascend From Nine Mountains DemoNews[0.7.12] Character Art Overhaul
In-game event

[0.7.12] Character Art Overhaul

Ascend From Nine Mountains Demo · published 12 Sep 2026, 20:44 UTC · build 25275446

All newsPlayers around this dateRead on Steam

Changes

  • Updated all character art to the new style

  • Added new player images in the new style. The legacy player images can be re-enabled via the options menu.

  • Unified player and enemy health

    • Players now have much higher health

    • Player defensive aspects (barrier, healing, etc) scaled with the higher health

    • Enemies deal more damage to match

    • Removed cultivator resistance

  • Reworked the New Game experience. You can now directly choose your stats, and a new childhood and treasure have been added, both focusing on charisma.

  • Minor breakthroughs now give an option to select one physical statistic to improve.

  • Battlesense buff is now applied on the first round of combat too.

  • Added a shuffling sequence of music tracks to all settlements to avoid repetitive music.

  • Added a system for large number shortening via appending a suffix. So 100,000 -> 100k

  • Added a style rating system at the top of the stances list. It should give an overview of how your style performs, and detailed breakdowns for its results.

  • Overcrit values above 90% now convert into bonus crit multiplier at a 1:5 ratio.

  • Added a 'Contingency Buff' tag to all nine Immortal Fang contingency buffs in their tooltips

  • Updated the Enveloping Shield technique tooltip to clarify that vials are only refunded when spent specifically as a technique cost

  • Clarified the Reflective Barrier technique tooltip to explicitly state that the 5% bonus from Crystallized Wisdom applies to the base barrier amount

  • Added a descriptive tooltip to the charge effect generated by the Impact Condenser Talisman

  • Added a resonance upgrade to the Starbreaking Wedge talisman that increases its damage scaling per stack

  • Added realm-aware dialogue options and conditional story reactions during Su Lianhua's encounters based on the player's realm

  • Updated the crafting screen, recipe details, and harmony selection dialogs to factor in the Purifying Flame's maximum quality boost

  • Updated crafting action titles to responsively scale text in the title bar

  • Improved the world map display scaling on ultra-high-definition 4K screens

  • Added new conversation options with Hua Tong regarding Zhiwu's return

  • Unified and streamlined the detailed combat log structure

  • Improved the visibility of the auto-use items toggle label in combat and crafting screens

  • The auto-use items bar in combat and crafting now correctly hides when there are no items queued for use

  • Renamed the 'UI / Text' bug report category to 'UI'

  • Added explanatory messages above the Start Game button during character creation

  • Added harmony upgrades for all attuned, ascended, and flourishing puppet factory puppets

  • Added right click to open mastery from the stance / crafting loadout screens.

  • Make the world map, mine map, and expedition expand to support 4K screens.

Balance Changes

  • Added a maximum cap of 9 stacks per cast to the Flood Surge technique's Mark of Fleeting scaling based on existing Prophecy instances

  • Unified multi-round stack-decaying self-buff durations across Blossom, Cloud, Weapon, Fist, and Blood schools. It should always be 3 rounds at base, with mastery to increase to 4 (5 at transcendent).

  • Reduced the per-chain stat bonus provided by Captivating Cadence for Qi Intensity and Qi Control

Bug Fixes

  • Increased the interactive clickable hit area around lifeform nodes on the Life Flourishing screen

  • Clarified the tooltip for the Echoing Resilience buff to explicitly state that the percentage bonus increases the base damage dealt

  • Fixed hybrid techniques failing to trigger secondary school effects

  • Fixed an issue where unexpected stat difference comparisons incorrectly appeared on buff and artefact tooltips when not comparing items

  • Updated the Fate Aegis buff tooltip to consistently color-code and properly name Fulfilled Omens in both halves of its description

  • Fixed Steadfast Barrier to correctly grant barrier after every technique used rather than once per round

  • Updated the Mark of Cataclysm tooltip to state that it is removed when triggered

  • Fixed ore extractors and garden devices showing empty details or missing stars on harmony cards when picking any option other than the Formless Way

  • Fixed an issue where manually crafted devices and ore extractors failed to apply their quality tier stat bonuses when crafted under a non-Formless harmony choice

  • Fixed an issue where origin techniques incorrectly appeared across all school tabs and the all/favourites filters

  • Fixed technique tooltips incorrectly displaying fractional bonuses when comparing integer values against small negative scaling fractions

  • Fixed the Star Observer's recipe library dialog title to correctly display Star Observer's Recipe Library

  • Fixed a crash on the crafting screen caused by corrupted, downgraded, or unrecognized visual effect quality settings

  • Fixed an audio playback bug causing loops and pausing tracks to stutter or desynchronize due to rounding errors in desktop environments

  • Fixed an issue where expedition confirmation buttons could become permanently locked and display Disabled For Tutorial even after completing expeditions

  • Corrected punctuation and grammar errors across various event and quest texts

  • Fixed fractional rounding errors appearing in the Damage Intercepted total on the combat results screen

  • Fixed the Damage Intercepted column and its values being clipped in the combat results screen on larger displays

  • Fixed untranslated technique names, stance names, effect tooltips, and player tab labels in the combat results dialog

  • Fixed an issue where recovered items in the expedition screen would be visually clipped to half the available height when there were no extracted items to display

  • Fixed untranslated English enemy names for World-Rejected enemies in non-English localizations

  • Fixed the Corroding buff tooltip to correctly display the actual per-stack damage taken instead of a static base value

  • Prevented background game inputs from leaking through and affecting the game while the bug report dialog is open. Hopefully for real this time.

  • Fixed an issue where the Recuperate buttons on the Healer screen remained active and allowed players to waste days when their health was overhealed above maximum

  • Fixed an issue where party-up status flags would remain active on temporary followers after their duration expired

  • Fixed the icon for the Captivating Cadence buff during crafting to correctly display the Caifeng Robes icon

  • Fixed character portrait hover tooltips in event history and logs displaying generic placeholder names instead of the correct overridden character names like Liang Yue

  • Fixed lifeforms effects displaying based on the players power, not their own.

  • Fixed vulnerability multiplying self damage.

  • Fixed dual techniques being disabled if any of their sub-techs are disabled. Now they only fail if ALL are disabled.

  • Fixed reflected back buffs (such as dreamlayer) being marked as afflictions.

  • Improved visibility of pin button on reforge screens.