
Two things this month and they're both big.
There's a real win condition and you can reach it at wave 12. We mapped the whole difficulty curve against the live build to be sure of that, not vibes.
Assault trooper, cyber revenant, forge brute, and seven more. Idle, walk, attack and death on all of them, each with its own neon colour so you can tell what's coming at you.
Ultrawide players, EXIT SECTOR doesn't clip off your screen anymore. Combat auto-engage got hammered across 18 test runs and it holds up. Mouse accuracy on the DIG tool is clean.
Onboarding, audio levels, the tiny notification text, and the objective checklist. All known, all queued, none of them pretending to be done.
Thanks to everyone grinding on the build. Keep the reports coming.
https://store.steampowered.com/app/4970410/