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Vicelock - Tactical Roguelite RPG PlaytestNewsPlaytest update 0.9.2 - lost loot fixes
Game update

Playtest update 0.9.2 - lost loot fixes

Vicelock - Tactical Roguelite RPG Playtest · published 8 Sep 2026, 15:57 UTC

All newsPlayers around this dateRead on Steam

Quick fix pass on runs that came back with nothing at the end. Several of you hit "extraction done, zero loot" and it was on us, not you. The server replays every run to validate it, and a few things in the game did not replay the same way.

Fixed
- Zombie Kush (the revive charm) now counts server-side. Runs where it saved you were being rejected.
- Cornes tordues (permanent minions) no longer gets your whole run rejected.
- Explosive Death mutator: when the last enemy blew up and took a minion or a barrel with it, the game counted the win twice. That gave phantom XP that made the next fight scale wrong, then got the run thrown out.
- Life leech from burn ticks was healing you after the fight had already ended, which also confused validation.
- You can no longer end turn while an allied minion is taking its own turn.
- Quitting mid-fight and resuming the run works properly again.

The runs that were wrongly rejected since July have been re-checked and credited where possible. If you think you are still missing something, ping us on Discord with the time of the run.

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Other announcements

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Game update18 Jul 2026Hotfix: loot verification bug fixed, lost loot refundedBig fix for anyone who played yesterday. The server verifies every run before crediting loot, and it had a bug: if you equipped an artifact, the verification replayed your fights without its stats and wrongly rejected your runs. On top of that, one rejected run could poison all the following ones until you restarted the game. Both bugs are fixed in this build. All wrongly rejected runs have bee…