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Fire Everything!NewsFire Everything! — Patch 1.0.1
Game update

Fire Everything! — Patch 1.0.1

Fire Everything! · published 8 Sep 2026, 15:25 UTC

All newsPlayers around this dateRead on Steam

Fire Everything! — Patch 1.0.1
This update improves controller support and makes important menu information easier to read. Thanks to everyone who shared feedback.
Controller improvements
- B now goes back through menus and closes pause submenus correctly.
- The D-pad now navigates the pause menu, with a clearer highlight on the focused button.
- The mouse cursor hides when using a controller and returns when the mouse is used.
- The left stick now controls both heading and thrust. Keep moving while turning, with analog throttle based on how far you push the stick.
- Moving left or right between upgrade cards now takes one D-pad press.
Menus and readability
- Added confirmation dialogs for Reset All in Settings and Restart Run during gameplay. Both start on Cancel, and B backs out.
- Added a Profile settings tab with separate Reset Profile and Reset Tutorials actions, each with confirmation. Profile reset starts fresh and ends the current run; tutorial reset preserves progression. Both keep your settings.
- Made the Foundry core balance larger and placed Powerups and Unlocks on a separate line while keeping the existing visual style.
- Upgrade cards now clearly display their rarity in text, including weapon evolution choices.
- The selection windows fit smaller displays and increased UI scale.
- Back buttons on the setup screens now react to mouse hover and controller focus.
- Fixed ship selection text overlapping the highlighted card border, including Void Leviathan’s Singularity Field description.
Combat feedback
- Your ship briefly flashes red when it takes damage. The Reduce Flashes setting softens this effect.
Tutorials
- Added a Tutorials library to the pause menu, where all briefings can be read again while the run stays paused.
- Clarified weapon range, firing cones, hardpoint direction, and why target-seeking weapons can wait for a valid target after their cooldown finishes.
- Shortened the weapon and Fire Everything briefings, clarifying firing cones and Auto versus Aim targeting without button instructions.
- Updated weapon evolution and upgrade briefings to explain upgrade effects and rarity names.
- Blocking briefings now accept controller A or B and keep input from reaching menus beneath them.

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Community2 Sep 2026I want to hear what you thinkHey everyone, If you’ve picked up the game and spent some time with it, I’d really like to hear from you. Tell me what feels good, what doesn’t, what needs more work, what you’d like to see added or changed, and anything that’s been annoying, confusing, broken, or just not quite there yet. Bug reports are obviously helpful, but I’m also interested in the smaller stuff. Things that feel awkward.…Community27 Aug 2026Fire Everything! is out nowFire Everything! is officially out on Steam. This is my first Steam game, and I made the whole thing solo, so seeing it actually released is a pretty wild feeling. If you wishlisted the game, followed along, shared it with someone, or just happened to find it today, thank you for checking it out. I’m really looking forward to seeing what people do with the game now that it’s finally out of my h…