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InfiniumNewsInfinium 0.81 Update
In-game event

Infinium 0.81 Update

Infinium · published 8 Sep 2026, 06:27 UTC · build 25180106

All newsPlayers around this dateRead on Steam

Infinium's first update is now live!First off, I would like to begin this announcement with a heartfelt apology over the state of Infinium on early access launch. Many aspects of this game changed between the Unity engine version and a built copy using IL2CPP. This update comes with a slew of bug fixes but also major content additions. As development continues, I will continue to investigate inconsistencies with the built version as well as other causes for bugs to continue polishing the user experience.The most exciting part of this update is the addition of the final dungeon. In exploring Infinium, you may have noticed that all cave entrances lead to dungeons except for one. This slot has now been filled by the Buried Battlefield, a series of dark caves hiding an ancient threat. There was also an issue where an important quest NPC, Lucius, was incorrectly set to "persistently dead" instead of alive for new saves. In addition to fixing this issue his home, scheduled tasks, and questline. Let's take a look at some of the new content!

Experience characters throughout the world expressing themselves through music in special events. New lute animations were added including audible playing.

Discover forgotten relics of the past in an all new dungeon featuring three bosses including an entirely new species, unique dialogue options, and an interesting new part of Infinium to discover.

These subterranean creatures known as jackals are a tribal species that feed on small critters that they're able to capture like bats, rats, and anything else that ends in "ats." They rarely appear on the surface so this will be a player's first time encountering them.

Full Update Notes

Added:

- New Buried Battlefield dungeon.

- Added unique Lucius actions & lighthouse redesign.

- Added instrument animations and singing.

- Added Jackal enemies.

- Added Ogre boss.

- Added Mummy boss.

- Added a new cave diving quest line.

- Added foliage interaction.

Bug fixes:

- Fixed persistence issue with cutscenes showing multiple times by adding a save check at the end.

- Fixed the safe zone not triggering when the characters first enter the starting towns.

- Fixed a stack overflow bug involving a massive subtraction to faction stance.

- Fixed Lucius not spawning.

- Fixed an issue with multiple bodies of water not being able to function in the same scene.

- Fixed Faith's opening dialogue.

- Removed several deprecated assets and shaders.

More from Infinium

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