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Endless DescentNewsPatch — Boss Rooms & Ability Audio
Game update

Patch — Boss Rooms & Ability Audio

Endless Descent · published 29 Aug 2026, 15:10 UTC

All newsPlayers around this dateRead on Steam

A small post-launch patch is live. This one is about fights feeling fair and soulstone casts sounding right.

Boss rooms

  • Bosses now spawn on the arena floor inside the room, instead of appearing outside or stacked on top of each other.
  • Fire World boss rooms use an updated NavMesh so placement matches the actual floor.
  • Lordenfel bosses can reach the center of the room instead of missing the walkable mesh.


Soulstones & audio

  • Ability sounds now follow your SFX volume (cone, slash, projectile, blink, scan, buff, and trap).
  • Multi-ability soulstones use a consistent cast animation, and each ability can still play its own sound.
  • Extra ambient dust on the player character is turned off.


If something still feels off in a boss room or on a specific soulstone, tell us in Steam Discussions.