A small post-launch patch is live. This one is about fights feeling fair and soulstone casts sounding right.
Boss rooms
- Bosses now spawn on the arena floor inside the room, instead of appearing outside or stacked on top of each other.
- Fire World boss rooms use an updated NavMesh so placement matches the actual floor.
- Lordenfel bosses can reach the center of the room instead of missing the walkable mesh.
Soulstones & audio
- Ability sounds now follow your SFX volume (cone, slash, projectile, blink, scan, buff, and trap).
- Multi-ability soulstones use a consistent cast animation, and each ability can still play its own sound.
- Extra ambient dust on the player character is turned off.
If something still feels off in a boss room or on a specific soulstone, tell us in Steam Discussions.