
Add stories:
-Addition of main and sub-quests.
-Raising the level cap for basic skills.
Bug fixes, Adjustment of specifications:
#Bug fixes:
-Fixed an issue in the "vs. Luna Child" tutorial battle where certain explanatory stats would not disappear.
-Fixed a rare crash that occurred when opening the item screen.
-Fixed a crash that occurred when pressing the key or button mapped to "Shift" while on the item usage screen.
-Fixed an issue in battles featuring late-appearing floating enemies where only their shadows were visible from the start.
-Fixed an issue where unrelated icons would appear for incapacitated characters.
-Fixed an issue where some text was not displayed correctly in the backlog.
-Fixed an issue where the sorting order of weapons and armor on the equipment screen was disorganized.
-Fixed an issue where the same conversation event would trigger repeatedly during certain battles.
-Fixed UI display issues.
-Fixed an issue where dungeon effects were not correctly applied at the start of battle.
-Fixed an issue where 'Extreme "Full Moon Night"' and 'Extreme "Orion Belt"' were ignoring the opponent's defense.
-Fixed incorrect material or quantity requirements for synthesis.
-Fixed the critical hit calculation for consecutive attacks.
-Fixed an issue where shadows were not synchronized when selecting an enemy.
-Fixed an issue where the player could get stuck on certain terrain.
-Fixed an issue where certain boss mechanics were not functioning correctly.
-Fixed other minor bugs.
#Text correction:
-Changed some text wording.
-Fixed some text errors.
-Updated some tutorial text to reflect specification adjustments.
#Specification adjustment:
-When multiple copies of the same item are dropped by enemies, they are now displayed as a grouped item.
-It is now possible to select multiple gifts for the exploration party. (*The initial selection limit is one item.)
-Adjusted the controls and UI for exploration party gifts.
-It is now possible to select multiple Guardian Crystals. (*The initial selection limit is one crystal.)
-Adjusted the controls and UI for activating Guardian Crystals.
-Organized the display order of skills.
-Organized the display order of status effects during battle.
-Added an accuracy rate mechanic to magic spells.
-Changed the system so that if the same effect is applied again, the duration is not updated if the new duration would be shorter than the remaining time.
-Changed certain Guardian Crystal effects to activate only when defending.
#Balance adjustment:
-Adjusted the effectiveness of gifts.
-Added items to certain shops.
-Adjusted the prices of certain shop items.
-Adjusted the stats of certain pieces of equipment.
-Adjusted the number of synthesis types required to increase the synthesis level.
-Adjusted certain enemies to align with system changes.
-Adjusted the duration of buff effects for certain items and skills.
-Adjusted the names, descriptions, and effects of certain skills.
-Reduced the time it takes for a catch to bite while fishing.
#Load Reduction:
-Optimized the skill window during combat.
-Optimized icon processing during combat.
#Graphics:
-Added visual indicators for battle status ailments that cannot be cured by items or skills.
-Adjusted the UI display for skills added via crystals.
-Adjusted certain visual effects.
-Adjusted the visual effect for the currently selected enemy.
-Adjusted some character graphics.
-Removed certain unnecessary image data.