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VesperaNewsEnglish — Patch 0.14.4: Tower Ascension
Game update

English — Patch 0.14.4: Tower Ascension

Vespera · published 9 Aug 2026, 01:04 UTC

All newsPlayers around this dateRead on Steam

Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before.
🏰 TOWER ASCENSION
🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time.
🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved.
🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback.
🟠 Permanent Ascension Mastery helps each new run advance faster and farther.
🟠 You may keep climbing after Ascension becomes available, but Overreach pressure rises beyond the gate and creates a hard wall roughly 500–700 floors later.
🟠 The Ascension option remains available until you choose it.
🟠 Tower Archives, Ascension Marks, Eclipse encounters and rewards, Eclipsed Gems, Crown Imprints, and the extended Celestial Forge are now part of the main game.
⚒️ GRANDWORKS & HONING
🟠 Grandworks and Honing are now available in the main game.
🟠 Nightmare equipment can be honed to Rank 5 and Divine equipment to Rank 10 with guaranteed upgrades and persistent stat binding.
🟠 Stoneworks automation now shows exact material totals for the selected number of Honing Stones, where each stone is made, and any Aether or Spire-only blockers.
🟠 Starting, stopping, switching, closing, and resuming automation plans now keeps Gathering and Crafting activity synchronized.
🛡️ PROGRESSION & RELIABILITY
🟠 Tower XP is now bounded by Tower-floor difficulty. Farming easy low floors no longer becomes more rewarding as Combat Level rises, while appropriately deep progression retains its intended rewards.
🟠 Deep-Tower kills remain on the correct bounded XP rules even if combat state becomes stale.
🟠 Extreme-depth Tower sessions covering up to 24 hours of offline progress now load reliably without losing rewards.
🟠 Existing characters above Floor 2,000 receive the Ascension option without suddenly facing stronger enemies.
🟠 Older Ascension saves migrate safely while preserving lifetime records and equivalent run progress.
⚔️ CHARACTER UPDATES
🟠 Corrected five Barbarian Milestones and Keystones that incorrectly treated abilities as Rage-spending. Their costs, discounts, restoration, and damage preparation now use Mana as intended.
🟠 The English Inventory now displays the exact Character Score with a live contribution breakdown.
🟠 High-rank Divine grades now use a compact continuing letter sequence instead of an ever-growing string of plus signs. Stats and progression remain unchanged.

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