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Project Turboblast DemoNewsDemo Updates + Your Art/Vehicle In game.
Community

Demo Updates + Your Art/Vehicle In game.

Project Turboblast Demo · published 24 Jul 2026, 23:19 UTC

All newsPlayers around this dateRead on Steam

Hey All just following up with some things now that all the dust has settled from Next fest...

Firstly, If you missed out on the chance to get your own billboard art and or vehicle in Project Turboblast through last years kickstarter, now you can fill out the survey below to request either of the 2

To be real, Ive been really struggling financially while working on the game everyday, turns out making games is pretty expensive;;;; Ive been asked before about accepting "commissions" to allow more folks to put vehicles/Art they want in the game and to enable "late pledges " on kickstarter? but was hesitant to over complicate things at the time. Looking back I probably should've. But now you can get the Sponsor tier backer rewards right now! No FOMO. So if this is something you are interested in , fill out the specified form
Vehicle
https://forms.gle/TTPpTonY65ue8eoB8
Billboard https://forms.gle/WeaWaZDX4r2Z5mDc8

Do not expect vehicles to be finished in time for early access. the current roster of vehicles( and maybe 1 more) are the only ones planned for early access release in the coming months, more vehicles will be added along the road to 1.0
feel free to contact for any questions

Email [email protected] 

Discord Server https://discord.gg/PAgztXqhSs


As for Updates to the game, there are plenty from the Next Fest demo! Thank you all so much for the feedback.

  • Fixed a bug that caused online races to not start when someone disconnects while loading, also shortened the auto start timer to 15 seconds,

  • Vehicles should no longer be saving over other slots, restructured the save logic for vehicles so that this shouldn't really ever happen. if you have this bug , reset your save in the options menu,

  • The Music Save file was not being deleted when you reset your save, this was causing god knows how many issues, if you have persistent music related bugs, reset your save , this should hopefully fix it

  • Auto boost check out of a drift while holding the button now occurs faster, was .2 secs now its .05 secs , this should help reported inputs being eaten when chaining boosts very tightly,

  • Default DNF timer set to 60 seconds up from 30

  • lobby pause menu will no longer have tracks you don't have access to.

  • Uploaded Ghost data ID's are now packaged with the leaderboard manually, this avoids a certain Steam UGC attach function that I believe was causing ID's to expire. this is such a pain in the ass to test because I really don't know till like a month later if its actually working but yea , reupload all your ghost times everyone.

  • You can now download all ghosts on a leaderboard with a single click. clicking again un-downloads them or vise versa, i had difficulty naming the button as there's only so much screen space and i didn't want it to be confusing,

  • Cup unlocks as a whole just weren't working at all , fixed it,

  • Restructured unlocks a bit to check for new content on boot up to make it easier to add new things

  • Kickstarter vehicle HyperCruiser added, Its a very low accel hover chopper with high max speed potential and turboblast speed. favors straights, minimize time spent braking and turning to get the most out of this machine

  • To implement this vehicle the way I wanted, acceleration as a whole had to be redesigned, the old system exclusively used an accel curve ,it didn't allow for enough nuance like I wanted it to, vehicles go from 0-1000 in an instant due to the nature of boosting.

  • The new system has much more control , I can directly set how much a vehicle accels in x amount of time, and de'accels , naturally this will change the feel of all the vehicles but like with other changes that were caused by new vehicles , its for the better, as I can more directly control how fast vehicles get to there max speed.

  • Acceleration build up is now shown under the Blast meter. its not important for casual play, but it lets you know how much acceleration you're getting and when you're losing acceleration

  • Acceleration drops after a 1 second grace period of letting go of the gas/braking/hitting something

  • Acceleration build rate is multiplied by the vehicles turboblast power, the stronger turboblast state, the faster accel build up , in turboblast specifically.

  • Vehicles were rebalanced a bit to make space for HCruiser

  • Hyper Cruiser may now be the fastest vehicle in the game with the adjustments currently but the difference between them all shouldn't be too drastic. and should be more track dependent.

  • Acceleration higher/slower should feel much more noticeable across the board

  • Scorcher had its general speed values and turboblast state nerfed across the board by about 25%

  • Reul's boost pad speed increased by 5%

  • A Drift boost meter next to the vehicle can be enabled in options

  • New Leaderboards are now split for playtest build and the public demo

  • Best lap now shown after races

  • Vehicles are now shown after races

  • Brake lights are on now

  • "Are you sure" prompt when quitting a GP

  • Steering on keyboard can now be rebounded

  • Camera distance in garage can now be tweaked with the right stick

  • Tutorial mode implemented

  • Speed penalty for failing tricks re-implemented

More from Project Turboblast Demo

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Community14 Jun 2026NEXT FEST DEMO PLAYABLE NOWHEY ALL, I was initially going to hold the demo update till tomorrow but I didn't want people getting confused booting up the demo today and finding the old demo. so the Nextfest demo is LIVE NOW!! There is an exhausting list of changes and updates compared to last years demo, Blast mode, new vehicle models, new tracks, voicelines, character customization, online multiplayer , leaderboards, and…Community25 Apr 2026UPDATE-Next Fest SoonHello all! sorry Im only JUST updating this page here , Ive been incredibly busy, since the Kickstarter ended, much work has been done, just to briefly show; - Online Leaderboards - Downloadable ghost data - Custom music support - Fully customizable view camera position - Various gameplay visual customizations for accessibility - New Zone survival Mode - Massive performance optimizations across…Community23 Oct 2025WE DID IT!!!THANK YOU ALL SO MUCH , Our campaign has finally come to a close! With almost 30k in funding! Truly Incredible work, I thank each and every one of you for making this happen. And more importantly believing in what Project Turboblast is, and aims to be . I have alot of work to do. Backer rewards and details There is alot I need to figure out. To be blunt, Kickstarter doesn't have any automatic w…