Balance:
Decreased TOKENINE (match the shapes hack minigame) difficulty at higher levels
Decreased kernalCOMPILER (typing hack minigame) difficulty at higher levels
Decreased frequency of incoming hacks
Decreased rewards for blocking a hack across every minigame at all difficulty levels
Increased crypto miner mining rates across all VM Grid Tiers (I, II, and III) slightly
Increased reward from sharing video files with the users who are asking for them
Decreased reward from sharing websites with the users who are asking for them
Increased pricing on most products in DarkDrop shop
Decreased pricing of firewalls
Decreased amount of time you can spend on Tier 1 connected machines before you're locked out of them permanently
Increased the time it takes a key decryptor to perform their services after you send a valid key (i.e. 1 - o3rS81b)
Decreased frequency of threat spawns (threat spawns are now working as intended, so this change should make room for all the threats to show up)
Decreased Lucas' spawn rate to push him later into the game
Adjusted AI player brains (goal prioritization and quirks)
Ronald now mentions that The Game ends at 4AM in his messages to the player through CryptChat
Updated threat information document for Noir and Tanner to include mention of needing to keep your play location well lit (Noir) and frequent panic button presses degrading internet connection (Tanner)
Issues:
Fixed TOKENINE (match the shape) minigame sometimes not accepting the correct sequence
Fixed AI player's icon not updating its current state after loading a checkpoint
Fixed Lucas killing the player after they had completed the game
Fixed possible key hash locations on prohibitedStockpile
Fixed possible key hash locations on EatMySh**