Tactical Annihilation · published
Commanders, Update 260721 is now live!
Every action of every unit across all turns is now recorded.
Open the history panel via the button at the bottom-right corner.
Click on an entry to jump to the corresponding action location.
View the economy curve over the course of the battle.
Review snapshot history for each turn.
A dedicated panel is now shown when the auto-decision system takes over.
This feature can be toggled individually for each unit.
Toggle whether different unit types use this feature in the options menu.
The end-turn panel now shows which units can be taken over by the auto-decision system.
When a unit is selected, the danger zone displays enemy attack ranges based on the unit's type — for example, only anti-air ranges are shown when an air unit is selected.
- Adjusted the modeling design of certain units.
- Engineering capacity and build cost values have been scaled up by 10x, now using integer arithmetic.
- Cutscene dialogue can now be fully skipped by pressing the ESC key.
- Skill icons have been moved to the top area.
- Adjusted content restrictions for the demo version.
- Adjusted skills and passive effects of multiple commanders.
- The shield damage state now prevents shields from being replenished beyond a certain threshold.
- Explosion marks no longer appear on deep-water terrain and now fade out gradually.
- Added wake trails for naval units.
- Improved the wording for "Sleep" and "Standby" options in the right-click menu.
- Added treasure chest units — destroying them in campaign missions grants rewards.
- Fixed several issues with shield protection logic.
- Improved the logic for displaying wreckage information when an engineer is selected.
- Added a building hint system.
- Various adjustments and optimizations have been made to campaign missions.
- Fixed an issue where commander experience could become negative upon leveling up.
- Added tracking for playtime and session start time.
- Improved the minimap display on the loading screen.
- Improved the display colors of unit models and UI elements.