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Fear of Reptiles: Chapter 1News1.1 Fear of Reptiles Chapter 1 Patch Notes
Major update

1.1 Fear of Reptiles Chapter 1 Patch Notes

Fear of Reptiles: Chapter 1 · published 11 Jul 2026, 04:29 UTC · build 24096059

All newsPlayers around this dateRead on Steam

Hello Everyone! I've come with a HUGE update to the game that brings many highly requested features. But before diving into everything, I want to thank those who have been waiting for being patient as there were many changes that needed to be done throughout the project. I'll admit looking back at the first version of the game, it was definitly underbaked, and that's my bad. So many of these new systems will be carried over to future chapters so situations won't happen like this again on launch. Now, without further ado, lets dive into everything new in this update:

NEW FEATURES:

  • Added Pack Hunt Game Mode

    Pack hunt game mode gives you the challenge of escaping the construction yard with multiple Utahraptors stalking you

  • Added Subtitles

    Subtitles now appear when dialog from characters are spoken

  • Added Objective Tracker

    Objectives now appear to help guide players where to go and what to do in game

  • New Extras Tab on Main Menu

    This new tab leads you to the Artwork Gallery and link to the game's ARG

  • New Voice Lines from Trey Carter

    New voice lines have been added to hint to the player on what to do in certain areas

REWORKED CONTENT:

  • Reworked Inventory Layout

    Now Inventory, Documents, and Objectives can be seen on one page

  • Redid Nightmare Sequence Ending

    The Nightmare Sequence has removed the branching paths option. Now players are brought into a nursery to learn what happened here

  • Plug Wires now more optimized and less janky

    Complete rework on wire physics by removing obi plugin. Wire physics are now handles by line drawling, leading to way better performance and better collision detection with environment.

  • Pressing 'E' with an object in hand no longer drops it with 0 velocity. Instead it puts it back into the inventory

  • Moved Streetlights on street so they align better with road

  • Added extra fences so players don't go out of bounds in street section

  • Added Popup Prompts to objects that need them to tell players what they do

  • Reworked Rock Wall Collision so players can't glitch out of bounds

  • Fixed Colliders at Velociraptor Forest Level so players can't walk to end of the game or hop over the fence to skip the level

  • Scaled up the Velociraptor Forest Fences so it's tall enough to look like you can just hop over it

  • Removed excessive fuses needed to collect so players don't spend as long looking for fuses and more time progressing in game

  • Optimized Construction Level to vastly improve performance in this area

  • Added Chase Music to Final Chase

  • Added Cutscene to Final Chase start

With this update out of the way, with hopefully no major problems, we should be now full steam ahead for chapter 2's production to start! See you soon with more news on that!

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