Added the Workshop, a new progression system with stations, mining machines, station upgrades, machine effects, and workshop resources.
Added a new standalone World Mastery screen with world selection, essence spending, transmutation, progress, and global upgrades.
Added World 19, Runebound Divide, with new layouts and world essence art.
Added Perrin, a new hero who propagates scarf effects and creates new scarf scaling strategies.
Added Quorra, a new mission specialist who reduces mission time.
Added starred hero mission presets and mission roster impact display to make mission assignment easier.
Added high-tier talents and extended several late-game talent caps to give long-term players more progression runway.
Added workshop machine assignment from mine details, including clear machine effect previews.
Added leaderboard score tooltips that explain how displayed scores are calculated.
Added campaign chapter navigation helpers and clearer campaign button color explanations.
Performance Improvements
Improved login and mission screen loading by reducing round trips.
Improved gear upgrades so they feel more responsive and refresh only the upgraded hero when possible.
Improved combat and offline progress server performance for distant players.
Coalesced repeated state saves to reduce save traffic while keeping progress protected.
Bug Fixes
Improved save reliability, including safer retries, serialized saves, and better recovery after connection or login issues.
Fixed several cases where workshop, mine, and mission screens could overflow, wrap poorly, or show stale controls.
Fixed pet, workshop worker, and mission assignment rules so busy heroes and locked pets cannot be reused incorrectly.
Fixed offline progress reconciliation when returning to the game.
Fixed tutorial interaction blockers so required exploration, chest opening, and game screen actions work properly.
Fixed several late-game talent formulas, descriptions, and caps, including Perrin, Ondara, Xylok, Golden Threads, Siege Momentum, and Mission ImDPSsible.
Fixed very large number parsing for plain decimal and scientific notation values.
Fixed world picker, campaign, mission, and workshop UI text wrapping in narrow layouts.
WIP
Still need art for talents, town square, and machines.
Quality of Life
Added a Workshop tutorial to introduce machines and station upgrades.
Added clearer same-stage prestige counters and Onslaught or Siege Momentum stack displays in player stats and the world picker.
Added a G hotkey and cleaner text to the mastery UI.
Improved pet, mission, campaign, mine, and workshop layouts for readability.
Hidden unavailable workshop heroes in missions and hidden unavailable mastery tabs before unlock.
Improved Seer pulling and increased max to spend up to 50M diamonds instead of 5M(might up again once I see how the server handles it)