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Formation Builder Idle PlaytestNewsv0.4.0: Workshop and World Mastery
Game update

v0.4.0: Workshop and World Mastery

Formation Builder Idle Playtest · published 9 Jul 2026, 14:36 UTC

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New Features

  • Added the Workshop, a new progression system with stations, mining machines, station upgrades, machine effects, and workshop resources.
  • Added a new standalone World Mastery screen with world selection, essence spending, transmutation, progress, and global upgrades.
  • Added World 19, Runebound Divide, with new layouts and world essence art.
  • Added Perrin, a new hero who propagates scarf effects and creates new scarf scaling strategies.
  • Added Quorra, a new mission specialist who reduces mission time.
  • Added starred hero mission presets and mission roster impact display to make mission assignment easier.
  • Added high-tier talents and extended several late-game talent caps to give long-term players more progression runway.
  • Added workshop machine assignment from mine details, including clear machine effect previews.
  • Added leaderboard score tooltips that explain how displayed scores are calculated.
  • Added campaign chapter navigation helpers and clearer campaign button color explanations.

Performance Improvements

  • Improved login and mission screen loading by reducing round trips.
  • Improved gear upgrades so they feel more responsive and refresh only the upgraded hero when possible.
  • Improved combat and offline progress server performance for distant players.
  • Coalesced repeated state saves to reduce save traffic while keeping progress protected.

Bug Fixes

  • Improved save reliability, including safer retries, serialized saves, and better recovery after connection or login issues.
  • Fixed several cases where workshop, mine, and mission screens could overflow, wrap poorly, or show stale controls.
  • Fixed pet, workshop worker, and mission assignment rules so busy heroes and locked pets cannot be reused incorrectly.
  • Fixed offline progress reconciliation when returning to the game.
  • Fixed tutorial interaction blockers so required exploration, chest opening, and game screen actions work properly.
  • Fixed several late-game talent formulas, descriptions, and caps, including Perrin, Ondara, Xylok, Golden Threads, Siege Momentum, and Mission ImDPSsible.
  • Fixed very large number parsing for plain decimal and scientific notation values.
  • Fixed world picker, campaign, mission, and workshop UI text wrapping in narrow layouts.

WIP

  • Still need art for talents, town square, and machines.

Quality of Life

  • Added a Workshop tutorial to introduce machines and station upgrades.
  • Added clearer same-stage prestige counters and Onslaught or Siege Momentum stack displays in player stats and the world picker.
  • Added a G hotkey and cleaner text to the mastery UI.
  • Improved pet, mission, campaign, mine, and workshop layouts for readability.
  • Hidden unavailable workshop heroes in missions and hidden unavailable mastery tabs before unlock.
  • Improved Seer pulling and increased max to spend up to 50M diamonds instead of 5M(might up again once I see how the server handles it)
More from Formation Builder Idle Playtest

Other announcements

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