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RoadCraftNewsPatch 7.1 - Vehicle Mod Editor
In-game event

Patch 7.1 - Vehicle Mod Editor

RoadCraft · published 30 Jun 2026, 13:38 UTC · build 23930923

All newsPlayers around this dateRead on Steam

🚧 Hello Builders!

Vehicle mod editor is now available in Roadcraft! Start importing your 3D mods and play with them, and share them with other players.

Alongside this new feature, we have a bunch of vehicle, bug & progression fixes. Full patch notes are just below!

We're hosting a special contest on Discord where you can share your vehicle mods for a chance to win RoadCraft content, including the Expansion, DLCs, and more.

Join the contest here!There's no deadline, as we know creating great mods takes time.

Patch notes

New Feature

Truck Modding — a new special tool that enables the creation of custom vehicles for RoadCraft

Quality of Life

  • Updated Rich Presence feature for Reclaim DLC maps:  Autumn Collapse and Summer Drought

Fixes & Improvements

🎮Devices

  • Added support for Thrustmaster Farmstick

  • Fixed issue where the steering wheel gas and brake pedals were swapped

🚗Vehicles

  • Fixed “Legacy” crane control mode for Wayfarer OFT96 TS T

  • Fixed issue with sand filling animation loops repeatedly on Wayfarer OFT96 TS D

  • Fixed hidden UI buttons for MTK Lesorub 2006

  • Fixed an issue where the “Toggle Anchors” feature was not functional for crane vehicles, including Zikz 612C and Mullet crane vehicles

🛠️Progression

  • Fixed ghost buildings appearing before placement, blocking resource delivery

  • Fixed facility areas overlapping outside the main recycling zone

  • Fixed ghost buildings functioning before demolition or construction was complete.

  • Fixed progression blocker on Sandswept, where tasks could not be completed after re‑entering the game

  • Fixed achievement “Baller” not unlocking after purchasing all machine categories

  • Rebalanced Crawler Pack vehicles — no longer purchasable at Level 1 progression

  • Fixed road planning de‑sync in multiplayer for clients

⚙️Stability

  • Fixed crash when deleting two save slots consecutively

  • Improved host stability for all platforms

🔧Performance

  • Improved performance on Reclaim DLC maps in Road Planning mode

🖥️UI / UX

  • Fixed issue that prevents opening PROS linking window

  • Fixed issue that prevents opening QR code in main menu

  • Fixed toy truck counter showing incorrect values after loading a scene

  • Updated Codex menu with new vehicles from Reclaim and Crawler Pack DLC

  • Fixed an issue where FOB banners were missing after re‑entering the map

  • Fixed an issue where money counters and recovery coins displayed incorrect values after loading into a scene

🖼️Visual

  • Fixed the tree leaves color shift (from red to green at close distance) on the Autumn Collapse map

  • Fixed an issue with tree repositioning on the Summer Drought map, ensuring correct placement and animation consistency

💬Localization

  • Standardized vehicle names across all languages

  • Fixed issue where construction requirements displayed as symbols instead of words when switching from hieroglyphic to Latin‑based languages

🔊Sound

  • Fixed an issue where Expansion 2 vehicles produced no sound when interacted with in the Garage preview, including: 5111B Dragline, Kronenwerk L34, Minuteman K370 Explorer, Wayfarer OFT96 TS T, Wayfarer OFT96 TS D

  • Fixed an issue where the Vostok MU‑97 “Ant” Bridge Layer produced no sound in preview

More from RoadCraft

Other announcements

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